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[client] project restructure part 1/2
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client/include/interface/decoder.h
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75
client/include/interface/decoder.h
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/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "renderer.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <GL/gl.h>
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typedef enum LG_OutFormat
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{
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LG_OUTPUT_INVALID,
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LG_OUTPUT_BGRA,
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LG_OUTPUT_RGBA,
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LG_OUTPUT_RGBA10,
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LG_OUTPUT_YUV420
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}
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LG_OutFormat;
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typedef bool (* LG_DecoderCreate )(void ** opaque);
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typedef void (* LG_DecoderDestroy )(void * opaque);
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typedef bool (* LG_DecoderInitialize )(void * opaque, const LG_RendererFormat format, SDL_Window * window);
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typedef void (* LG_DecoderDeInitialize )(void * opaque);
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typedef LG_OutFormat (* LG_DecoderGetOutFormat )(void * opaque);
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typedef unsigned int (* LG_DecoderGetFramePitch )(void * opaque);
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typedef unsigned int (* LG_DecoderGetFrameStride)(void * opaque);
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typedef bool (* LG_DecoderDecode )(void * opaque, const uint8_t * src, size_t srcSize);
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typedef const uint8_t * (* LG_DecoderGetBuffer )(void * opaque);
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typedef bool (* LG_DecoderInitGLTexture )(void * opaque, GLenum target, GLuint texture, void ** ref);
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typedef void (* LG_DecoderFreeGLTexture )(void * opaque, void * ref);
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typedef bool (* LG_DecoderUpdateGLTexture)(void * opaque, void * ref);
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typedef struct LG_Decoder
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{
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// mandatory support
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const char * name;
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LG_DecoderCreate create;
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LG_DecoderDestroy destroy;
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LG_DecoderInitialize initialize;
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LG_DecoderDeInitialize deinitialize;
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LG_DecoderGetOutFormat get_out_format;
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LG_DecoderGetFramePitch get_frame_pitch;
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LG_DecoderGetFrameStride get_frame_stride;
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LG_DecoderDecode decode;
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LG_DecoderGetBuffer get_buffer;
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// optional support
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const bool has_gl;
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LG_DecoderInitGLTexture init_gl_texture;
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LG_DecoderFreeGLTexture free_gl_texture;
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LG_DecoderUpdateGLTexture update_gl_texture;
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}
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LG_Decoder;
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