mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] egl: add low FPS warning when failing to keep up
This commit is contained in:
parent
73ba325072
commit
d899c26617
@ -31,7 +31,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
#include <SDL2/SDL_egl.h>
|
||||
|
||||
#define TEXTURE_COUNT 4
|
||||
#define TEXTURE_COUNT 3
|
||||
|
||||
struct Tex
|
||||
{
|
||||
@ -53,7 +53,7 @@ union TexState
|
||||
* s = schedule
|
||||
* d = display
|
||||
*/
|
||||
uint8_t w, u, s, d;
|
||||
int8_t w, u, s, d;
|
||||
};
|
||||
};
|
||||
|
||||
@ -282,6 +282,19 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
||||
return true;
|
||||
}
|
||||
|
||||
static void egl_warn_slow()
|
||||
{
|
||||
static bool warnDone = false;
|
||||
if (!warnDone)
|
||||
{
|
||||
warnDone = true;
|
||||
DEBUG_BREAK();
|
||||
DEBUG_WARN("The guest is providing updates faster then we are consuming them");
|
||||
DEBUG_WARN("Please increase the client FPS to avoid frame skipping");
|
||||
DEBUG_BREAK();
|
||||
}
|
||||
}
|
||||
|
||||
bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
{
|
||||
if (texture->streaming)
|
||||
@ -295,7 +308,10 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
|
||||
const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
|
||||
if (next == s.u)
|
||||
{
|
||||
egl_warn_slow();
|
||||
return true;
|
||||
}
|
||||
|
||||
memcpy(texture->tex[s.w].map, buffer, texture->pboBufferSize);
|
||||
|
||||
@ -331,7 +347,10 @@ bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * fr
|
||||
|
||||
const uint8_t next = (s.w + 1) % TEXTURE_COUNT;
|
||||
if (next == s.u)
|
||||
{
|
||||
egl_warn_slow();
|
||||
return true;
|
||||
}
|
||||
|
||||
framebuffer_read(
|
||||
frame,
|
||||
@ -411,7 +430,6 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
||||
texture->tex[s.s].sync = 0;
|
||||
|
||||
LG_LOCK(texture->lock);
|
||||
texture->state.d = texture->state.s;
|
||||
texture->state.s = (s.s + 1) % TEXTURE_COUNT;
|
||||
LG_UNLOCK(texture->lock);
|
||||
break;
|
||||
@ -426,6 +444,12 @@ enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
||||
return EGL_TEX_STATUS_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
LG_LOCK(texture->lock);
|
||||
const int8_t nextd = (texture->state.d + 1) % TEXTURE_COUNT;
|
||||
if (texture->state.d != texture->state.s && nextd != texture->state.s)
|
||||
texture->state.d = nextd;
|
||||
LG_UNLOCK(texture->lock);
|
||||
}
|
||||
|
||||
for(int i = 0; i < texture->planeCount; ++i)
|
||||
|
Loading…
Reference in New Issue
Block a user