[client] overlay: restore every splash fade frame

Mark the active fade as requiring a fully restored render target.
This also covers guest-driven renders between animation ticks so they
cannot blend over stale splash content.
This commit is contained in:
Geoffrey McRae
2026-08-05 10:53:52 +10:00
parent 606a06535e
commit d815ef87d5
5 changed files with 40 additions and 6 deletions

View File

@@ -247,13 +247,19 @@ static bool splash_tick(void * udata, unsigned long long tickCount)
return false;
}
static bool splash_needsFullRender(void * udata)
{
return !l_show && !l_fadeDone;
}
struct LG_OverlayOps LGOverlaySplash =
{
.name = "splash",
.init = splash_init,
.free = splash_free,
.render = splash_render,
.tick = splash_tick,
.name = "splash",
.init = splash_init,
.free = splash_free,
.needs_full_render = splash_needsFullRender,
.render = splash_render,
.tick = splash_tick,
};
void overlaySplash_show(bool show)