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[idd] capture: copy software frames directly to IVSHMEM
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Bypass cadence retention when the software render adapter is active. Publish each available source frame immediately with one damage-aware D3D copy into its final IVSHMEM resource. Keep only one software copy in flight so newer frames are dropped instead of queued behind stale work. Retain accumulated damage for the next frame and skip static re-encodes when no image update is pending. Use a row-major IVSHMEM texture when the shared heap supports it and fall back to a direct IVSHMEM buffer copy otherwise. In indirect mode, copy only damaged rows from readback memory into IVSHMEM.
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@@ -24,9 +24,11 @@
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#include <wdf.h>
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#include <wrl.h>
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#include <d3d12.h>
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#include <atomic>
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#include <stdint.h>
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#include "CFrameScheduler.h"
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#include "CInteropResource.h"
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class CSwapChainProcessor;
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@@ -35,6 +37,13 @@ using namespace Microsoft::WRL;
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class CFrameBufferResource
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{
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private:
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enum ResourceType
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{
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RESOURCE_NONE,
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RESOURCE_BUFFER,
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RESOURCE_TEXTURE,
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};
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unsigned m_frameIndex = 0;
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uint8_t * m_base = nullptr;
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size_t m_size = 0;
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@@ -48,12 +57,21 @@ class CFrameBufferResource
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unsigned m_timingEffectIndex = 0;
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uint64_t m_timingToken = 0;
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bool m_fullCopy = false;
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RECT m_copyDirtyRects[LG_MAX_DIRTY_RECTS * 2] = {};
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unsigned m_nbCopyDirtyRects = 0;
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unsigned m_copyPitch = 0;
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unsigned m_copyBytesPerPixel = 0;
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unsigned m_candidateIndex = 0;
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ResourceType m_type = RESOURCE_NONE;
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D3D12_RESOURCE_DESC m_desc = {};
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std::atomic<bool> m_completionHandled = false;
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ComPtr<ID3D12Resource> m_res;
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void * m_map = nullptr;
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public:
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bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex, uint8_t * base, size_t size);
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bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex,
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uint8_t * base, size_t size,
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const D3D12_RESOURCE_DESC * textureDesc = nullptr);
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void Reset();
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unsigned GetFrameIndex() { return m_frameIndex; }
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@@ -89,6 +107,27 @@ class CFrameBufferResource
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unsigned GetTimingEffectIndex() const { return m_timingEffectIndex; }
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uint64_t GetTimingToken () const { return m_timingToken; }
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bool IsFullCopy () const { return m_fullCopy; }
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void SetCopyDamage(const RECT dirtyRects[], unsigned nbDirtyRects,
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bool fullCopy, unsigned pitch, unsigned bytesPerPixel);
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const RECT * GetCopyDirtyRects() const { return m_copyDirtyRects; }
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unsigned GetCopyDirtyRectCount() const { return m_nbCopyDirtyRects; }
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unsigned GetCopyPitch () const { return m_copyPitch; }
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unsigned GetCopyBytesPerPixel () const
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{
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return m_copyBytesPerPixel;
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}
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void ResetCompletion()
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{
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m_completionHandled.store(false, std::memory_order_release);
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}
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void MarkCompletion()
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{
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m_completionHandled.store(true, std::memory_order_release);
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}
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bool CompletionHandled() const
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{
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return m_completionHandled.load(std::memory_order_acquire);
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}
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void SetCandidateIndex(unsigned index) { m_candidateIndex = index; }
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unsigned GetCandidateIndex() const { return m_candidateIndex; }
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