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[client] wayland: clip desired guest cursor position
This avoids putting internal coordinates out of screen and causing cursor spasms while dragging beyond the edge.
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@ -1201,12 +1201,25 @@ void app_handleMouseBasic()
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if (g_cursor.guest.dpiScale == 0)
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if (g_cursor.guest.dpiScale == 0)
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return;
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return;
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double px = g_cursor.pos.x;
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double py = g_cursor.pos.y;
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if (px < g_state.dstRect.x)
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px = g_state.dstRect.x;
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else if (px > g_state.dstRect.x + g_state.dstRect.w)
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px = g_state.dstRect.x + g_state.dstRect.w;
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if (py < g_state.dstRect.y)
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py = g_state.dstRect.y;
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else if (py > g_state.dstRect.y + g_state.dstRect.h)
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py = g_state.dstRect.y + g_state.dstRect.h;
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/* translate the guests position to our coordinate space */
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/* translate the guests position to our coordinate space */
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struct DoublePoint local;
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struct DoublePoint local;
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guestCurToLocal(&local);
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guestCurToLocal(&local);
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double lx = (g_cursor.pos.x - local.x) / g_cursor.dpiScale;
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double lx = (px - local.x) / g_cursor.dpiScale;
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double ly = (g_cursor.pos.y - local.y) / g_cursor.dpiScale;
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double ly = (py - local.y) / g_cursor.dpiScale;
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int x, y;
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int x, y;
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cursorToInt(lx, ly, &x, &y);
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cursorToInt(lx, ly, &x, &y);
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