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[client] added initial YUV444P support, non functional at the moment
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@ -6,9 +6,10 @@ typedef enum FrameType
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FRAME_TYPE_INVALID ,
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FRAME_TYPE_ARGB , // ABGR interleaved: A,R,G,B 32bpp
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FRAME_TYPE_RGB , // RGB interleaved : R,G,B 24bpp
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FRAME_TYPE_XOR , // xor of the previous frame: R, G, B
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FRAME_TYPE_YUV444P , // YUV444 planar
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FRAME_TYPE_YUV420P , // YUV420 12bpp
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FRAME_TYPE_ARGB10 , // rgb 10 bit packed, a2 b10 r10
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FRAME_TYPE_XOR , // xor of the previous frame: R, G, B
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FRAME_TYPE_MAX , // sentinel value
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} FrameType;
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@ -207,6 +207,16 @@ void drawFunc_XOR(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const
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memset(dst, 0, state.shm->height * state.shm->stride * 3);
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}
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void drawFunc_YUV444P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
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{
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compFunc(dst, src, state.shm->height * state.shm->stride * 3);
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ivshmem_kick_irq(state.shm->guestID, 0);
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SDL_UnlockTexture(texture);
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SDL_RenderCopy(state.renderer, texture, NULL, NULL);
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SDL_RenderPresent(state.renderer);
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}
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void drawFunc_YUV420P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
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{
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const unsigned int pixels = state.shm->width * state.shm->height;
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@ -285,14 +295,17 @@ int renderThread(void * unused)
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texture = NULL;
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}
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#define SDL_PIXELFORMAT_YUV444P SDL_PIXELTYPE_ARRAYU8 | SDL_ARRAYORDER_RGB
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Uint32 sdlFormat;
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switch(state.shm->frameType)
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{
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case FRAME_TYPE_ARGB : sdlFormat = SDL_PIXELFORMAT_ARGB8888 ; drawFunc = drawFunc_ARGB ; break;
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case FRAME_TYPE_RGB : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_RGB ; break;
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case FRAME_TYPE_XOR : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_XOR ; break;
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case FRAME_TYPE_YUV444P: sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_YUV444P; break; // incorrect for now
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case FRAME_TYPE_YUV420P: sdlFormat = SDL_PIXELFORMAT_YV12 ; drawFunc = drawFunc_YUV420P; break;
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case FRAME_TYPE_ARGB10 : sdlFormat = SDL_PIXELFORMAT_ARGB2101010; drawFunc = drawFunc_ARGB10 ; break;
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case FRAME_TYPE_XOR : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_XOR ; break;
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default:
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format.frameType = FRAME_TYPE_INVALID;
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continue;
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