mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-10-11 01:48:09 +00:00
[client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high resolution and downscaling (ie, 4K -> FHD).
This commit is contained in:
@@ -5,11 +5,25 @@ in vec2 uv;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D sampler1;
|
||||
uniform float scale;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 tmp = texture(sampler1, uv);
|
||||
vec4 tmp;
|
||||
if (scale > 1.0)
|
||||
{
|
||||
vec2 ts = vec2(textureSize(sampler1, 0));
|
||||
vec2 px = (uv - (0.5 / ts)) * ts;
|
||||
if (px.x < 0.0 || px.y < 0.0)
|
||||
discard;
|
||||
|
||||
tmp = texelFetch(sampler1, ivec2(px), 0);
|
||||
}
|
||||
else
|
||||
tmp = texture(sampler1, uv);
|
||||
|
||||
if (tmp.rgb == vec3(0.0, 0.0, 0.0))
|
||||
discard;
|
||||
|
||||
color = tmp;
|
||||
}
|
||||
|
Reference in New Issue
Block a user