mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-10-11 18:08:08 +00:00
[client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high resolution and downscaling (ie, 4K -> FHD).
This commit is contained in:
@@ -42,6 +42,7 @@ struct CursorTex
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struct EGL_Texture * texture;
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struct EGL_Shader * shader;
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GLuint uMousePos;
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GLuint uScale;
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GLuint uRotate;
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GLuint uCBMode;
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};
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@@ -73,7 +74,9 @@ struct EGL_Cursor
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int cbMode;
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_Atomic(struct CursorPos) pos;
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_Atomic(struct CursorPos) hs;
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_Atomic(struct CursorSize) size;
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_Atomic(float) scale;
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struct CursorTex norm;
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struct CursorTex mono;
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@@ -103,28 +106,22 @@ static bool cursorTexInit(struct CursorTex * t,
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return false;
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}
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t->uMousePos = egl_shaderGetUniform(t->shader, "mouse" );
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t->uRotate = egl_shaderGetUniform(t->shader, "rotate");
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t->uCBMode = egl_shaderGetUniform(t->shader, "cbMode");
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t->uMousePos = egl_shaderGetUniform(t->shader, "mouse" );
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t->uScale = egl_shaderGetUniform(t->shader, "scale" );
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t->uRotate = egl_shaderGetUniform(t->shader, "rotate" );
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t->uCBMode = egl_shaderGetUniform(t->shader, "cbMode" );
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return true;
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}
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static inline void setCursorTexUniforms(EGL_Cursor * cursor,
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struct CursorTex * t, bool mono, float x, float y, float w, float h)
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struct CursorTex * t, bool mono, float x, float y,
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float w, float h, float scale)
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{
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if (mono)
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{
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glUniform4f(t->uMousePos, x, y, w, h / 2);
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glUniform1i(t->uRotate , cursor->rotate);
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glUniform1i(t->uCBMode , cursor->cbMode);
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}
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else
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{
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glUniform4f(t->uMousePos, x, y, w, h);
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glUniform1i(t->uRotate , cursor->rotate);
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glUniform1i(t->uCBMode , cursor->cbMode);
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}
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glUniform4f(t->uMousePos, x, y, w, mono ? h / 2 : h);
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glUniform1f(t->uScale , scale);
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glUniform1i(t->uRotate , cursor->rotate);
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glUniform1i(t->uCBMode , cursor->cbMode);
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}
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static void cursorTexFree(struct CursorTex * t)
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@@ -166,9 +163,12 @@ bool egl_cursorInit(EGL_Cursor ** cursor)
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(*cursor)->cbMode = option_get_int("egl", "cbMode");
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struct CursorPos pos = { .x = 0, .y = 0 };
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struct CursorPos hs = { .x = 0, .y = 0 };
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struct CursorSize size = { .w = 0, .h = 0 };
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atomic_init(&(*cursor)->pos, pos);
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atomic_init(&(*cursor)->size, size);
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atomic_init(&(*cursor)->pos , pos );
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atomic_init(&(*cursor)->hs , hs );
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atomic_init(&(*cursor)->size , size);
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atomic_init(&(*cursor)->scale, 1.0f);
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return true;
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}
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@@ -229,11 +229,19 @@ void egl_cursorSetSize(EGL_Cursor * cursor, const float w, const float h)
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atomic_store(&cursor->size, size);
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}
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void egl_cursorSetState(EGL_Cursor * cursor, const bool visible, const float x, const float y)
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void egl_cursorSetScale(EGL_Cursor * cursor, const float scale)
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{
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atomic_store(&cursor->scale, scale);
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}
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void egl_cursorSetState(EGL_Cursor * cursor, const bool visible,
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const float x, const float y, const float hx, const float hy)
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{
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cursor->visible = visible;
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struct CursorPos pos = { .x = x, .y = y};
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struct CursorPos pos = { .x = x , .y = y };
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struct CursorPos hs = { .x = hx, .y = hy };
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atomic_store(&cursor->pos, pos);
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atomic_store(&cursor->hs , hs);
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}
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struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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@@ -256,7 +264,8 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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case LG_CURSOR_COLOR:
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{
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egl_textureSetup(cursor->norm.texture, EGL_PF_BGRA, cursor->width, cursor->height, cursor->stride);
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egl_textureSetup(cursor->norm.texture, EGL_PF_BGRA,
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cursor->width, cursor->height, cursor->stride);
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egl_textureUpdate(cursor->norm.texture, data);
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egl_modelSetTexture(cursor->model, cursor->norm.texture);
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break;
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@@ -264,10 +273,11 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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case LG_CURSOR_MONOCHROME:
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{
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uint32_t and[cursor->width * cursor->height];
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uint32_t xor[cursor->width * cursor->height];
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uint32_t and[cursor->height][cursor->width];
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uint32_t xor[cursor->height][cursor->width];
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for(int y = 0; y < cursor->height; ++y)
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{
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for(int x = 0; x < cursor->width; ++x)
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{
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const uint8_t * srcAnd = data + (cursor->stride * y) + (x / 8);
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@@ -276,12 +286,15 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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const uint32_t andMask = (*srcAnd & mask) ? 0xFFFFFFFF : 0xFF000000;
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const uint32_t xorMask = (*srcXor & mask) ? 0x00FFFFFF : 0x00000000;
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and[y * cursor->width + x] = andMask;
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xor[y * cursor->width + x] = xorMask;
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and[y][x] = andMask;
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xor[y][x] = xorMask;
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}
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}
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egl_textureSetup (cursor->norm.texture, EGL_PF_BGRA, cursor->width, cursor->height, cursor->width * 4);
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egl_textureSetup (cursor->mono.texture, EGL_PF_BGRA, cursor->width, cursor->height, cursor->width * 4);
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egl_textureSetup(cursor->norm.texture, EGL_PF_BGRA,
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cursor->width, cursor->height, sizeof(and[0]));
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egl_textureSetup(cursor->mono.texture, EGL_PF_BGRA,
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cursor->width, cursor->height, sizeof(xor[0]));
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egl_textureUpdate(cursor->norm.texture, (uint8_t *)and);
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egl_textureUpdate(cursor->mono.texture, (uint8_t *)xor);
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break;
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@@ -292,8 +305,15 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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cursor->rotate = rotate;
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struct CursorPos pos = atomic_load(&cursor->pos);
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struct CursorSize size = atomic_load(&cursor->size);
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struct CursorPos pos = atomic_load(&cursor->pos );
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float scale = atomic_load(&cursor->scale);
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struct CursorPos hs = atomic_load(&cursor->hs );
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struct CursorSize size = atomic_load(&cursor->size );
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pos.x -= hs.x * scale;
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pos.y -= hs.y * scale;
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size.w *= scale;
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size.h *= scale;
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struct CursorState state = {
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.visible = true,
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@@ -342,13 +362,15 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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case LG_CURSOR_MONOCHROME:
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{
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egl_shaderUse(cursor->norm.shader);
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setCursorTexUniforms(cursor, &cursor->norm, true, pos.x, pos.y, size.w, size.h);
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setCursorTexUniforms(cursor, &cursor->norm, true, pos.x, pos.y,
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size.w, size.h, scale);
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glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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egl_modelSetTexture(cursor->model, cursor->norm.texture);
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egl_modelRender(cursor->model);
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egl_shaderUse(cursor->mono.shader);
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setCursorTexUniforms(cursor, &cursor->mono, true, pos.x, pos.y, size.w, size.h);
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setCursorTexUniforms(cursor, &cursor->mono, true, pos.x, pos.y,
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size.w, size.h, scale);
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glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
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egl_modelSetTexture(cursor->model, cursor->mono.texture);
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egl_modelRender(cursor->model);
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@@ -358,7 +380,8 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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case LG_CURSOR_COLOR:
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{
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egl_shaderUse(cursor->norm.shader);
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setCursorTexUniforms(cursor, &cursor->norm, false, pos.x, pos.y, size.w, size.h);
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setCursorTexUniforms(cursor, &cursor->norm, false, pos.x, pos.y,
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size.w, size.h, scale);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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egl_modelRender(cursor->model);
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break;
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@@ -367,7 +390,8 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
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case LG_CURSOR_MASKED_COLOR:
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{
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egl_shaderUse(cursor->mono.shader);
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setCursorTexUniforms(cursor, &cursor->mono, false, pos.x, pos.y, size.w, size.h);
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setCursorTexUniforms(cursor, &cursor->mono, false, pos.x, pos.y,
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size.w, size.h, scale);
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glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
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egl_modelRender(cursor->model);
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break;
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