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[client] egl: fix the incorrect mask for dmabuf plane0 modifier
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@ -138,7 +138,7 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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EGL_DMA_BUF_PLANE0_FD_EXT , update->dmaFD,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT , 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->format.stride,
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EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, (modifier & 0xffffff),
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EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, (modifier & 0xffffffff),
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EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, (modifier >> 32),
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EGL_NONE , EGL_NONE
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};
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