mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 23:07:18 +00:00
[client] added monochrome cursor support
This commit is contained in:
parent
f633c63d51
commit
d2957228ef
@ -76,7 +76,7 @@ typedef bool (* LG_RendererInitialize )(void ** opaque, const LG_Rend
|
|||||||
typedef void (* LG_RendererDeInitialize )(void * opaque);
|
typedef void (* LG_RendererDeInitialize )(void * opaque);
|
||||||
typedef bool (* LG_RendererIsCompatible )(void * opaque, const LG_RendererFormat format);
|
typedef bool (* LG_RendererIsCompatible )(void * opaque, const LG_RendererFormat format);
|
||||||
typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
|
typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
|
||||||
typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const uint8_t * data);
|
typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
|
||||||
typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
|
typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
|
||||||
typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data, bool resample);
|
typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data, bool resample);
|
||||||
typedef bool (* LG_RendererRender )(void * opaque);
|
typedef bool (* LG_RendererRender )(void * opaque);
|
||||||
|
@ -56,6 +56,7 @@ struct LGR_OpenGL
|
|||||||
uint64_t frameCount;
|
uint64_t frameCount;
|
||||||
SDL_Rect fpsRect;
|
SDL_Rect fpsRect;
|
||||||
|
|
||||||
|
LG_RendererCursor mouseType;
|
||||||
bool mouseRepair;
|
bool mouseRepair;
|
||||||
SDL_Rect mouseRepairPos;
|
SDL_Rect mouseRepairPos;
|
||||||
bool mouseVisible;
|
bool mouseVisible;
|
||||||
@ -288,11 +289,11 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this->mouseType = cursor;
|
||||||
switch(cursor)
|
switch(cursor)
|
||||||
{
|
{
|
||||||
case LG_CURSOR_COLOR:
|
case LG_CURSOR_COLOR:
|
||||||
{
|
{
|
||||||
DEBUG_INFO("%d %d", width, height);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||||
@ -308,7 +309,6 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
|
|||||||
GL_UNSIGNED_BYTE,
|
GL_UNSIGNED_BYTE,
|
||||||
data
|
data
|
||||||
);
|
);
|
||||||
lgr_opengl_check_error("glTexImage2D");
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
@ -322,6 +322,43 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
|
|||||||
|
|
||||||
case LG_CURSOR_MONOCHROME:
|
case LG_CURSOR_MONOCHROME:
|
||||||
{
|
{
|
||||||
|
uint32_t d[width * height];
|
||||||
|
for(int y = 0; y < height / 2; ++y)
|
||||||
|
for(int x = 0; x < width; ++x)
|
||||||
|
{
|
||||||
|
const uint8_t * srcAnd = data + (pitch * y) + (x / 8);
|
||||||
|
const uint8_t * srcXor = srcAnd + pitch * (height / 2);
|
||||||
|
const uint8_t mask = 0x80 >> (x % 8);
|
||||||
|
const uint32_t andMask = (*srcAnd & mask) ? 0xFFFFFFFF : 0xFF000000;
|
||||||
|
const uint32_t xorMask = (*srcXor & mask) ? 0x00FFFFFF : 0x00000000;
|
||||||
|
|
||||||
|
d[y * width + x ] = andMask;
|
||||||
|
d[y * width + x + width * (height / 2)] = xorMask;
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
|
||||||
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||||
|
glTexImage2D
|
||||||
|
(
|
||||||
|
GL_TEXTURE_2D,
|
||||||
|
0 ,
|
||||||
|
GL_RGBA,
|
||||||
|
width ,
|
||||||
|
height ,
|
||||||
|
0 ,
|
||||||
|
GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE,
|
||||||
|
d
|
||||||
|
);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
this->mousePos.w = width;
|
||||||
|
this->mousePos.h = height / 2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -523,17 +560,51 @@ void lgr_opengl_draw_mouse(struct LGR_OpenGL * this)
|
|||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
glTranslatef(this->mouseRepairPos.x, this->mouseRepairPos.y, 0.0f);
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
switch(this->mouseType)
|
||||||
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
{
|
||||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
case LG_CURSOR_COLOR:
|
||||||
glBegin(GL_TRIANGLE_STRIP);
|
{
|
||||||
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
glEnable(GL_BLEND);
|
||||||
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->mousePos.w, 0 );
|
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||||
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->mousePos.h);
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->mousePos.w, this->mousePos.h);
|
glBegin(GL_TRIANGLE_STRIP);
|
||||||
glEnd();
|
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->mousePos.w, 0 );
|
||||||
glDisable(GL_BLEND);
|
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->mousePos.h);
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->mousePos.w, this->mousePos.h);
|
||||||
|
glEnd();
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case LG_CURSOR_MONOCHROME:
|
||||||
|
{
|
||||||
|
glEnable(GL_COLOR_LOGIC_OP);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, this->textures[MOUSE_TEXTURE]);
|
||||||
|
glLogicOp(GL_AND);
|
||||||
|
glBegin(GL_TRIANGLE_STRIP);
|
||||||
|
glTexCoord2f(0.0f, 0.0f); glVertex2i(0 , 0 );
|
||||||
|
glTexCoord2f(1.0f, 0.0f); glVertex2i(this->mousePos.w, 0 );
|
||||||
|
glTexCoord2f(0.0f, 0.5f); glVertex2i(0 , this->mousePos.h);
|
||||||
|
glTexCoord2f(1.0f, 0.5f); glVertex2i(this->mousePos.w, this->mousePos.h);
|
||||||
|
glEnd();
|
||||||
|
glLogicOp(GL_XOR);
|
||||||
|
glBegin(GL_TRIANGLE_STRIP);
|
||||||
|
glTexCoord2f(0.0f, 0.5f); glVertex2i(0 , 0 );
|
||||||
|
glTexCoord2f(1.0f, 0.5f); glVertex2i(this->mousePos.w, 0 );
|
||||||
|
glTexCoord2f(0.0f, 1.0f); glVertex2i(0 , this->mousePos.h);
|
||||||
|
glTexCoord2f(1.0f, 1.0f); glVertex2i(this->mousePos.w, this->mousePos.h);
|
||||||
|
glEnd();
|
||||||
|
glDisable(GL_COLOR_LOGIC_OP);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case LG_CURSOR_MASKED_COLOR:
|
||||||
|
// TODO
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user