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[host] correct YUV output, do not copy padding bytes
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@@ -129,8 +129,8 @@ bool TextureConverter::Initialize(
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if (m_texFormats[i] == DXGI_FORMAT_UNKNOWN)
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continue;
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texDesc .Format = m_texFormats[i];
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targetDesc.Format = m_texFormats[i];
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texDesc .Format = m_texFormats[i];
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targetDesc.Format = m_texFormats[i];
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shaderDesc.Format = m_texFormats[i];
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result = device->CreateTexture2D(&texDesc, NULL, &m_targetTexture[i]);
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