[host] correct YUV output, do not copy padding bytes

This commit is contained in:
Geoffrey McRae
2018-07-28 07:48:10 +10:00
parent b899a65726
commit d292d46fcb
2 changed files with 11 additions and 6 deletions

View File

@@ -129,8 +129,8 @@ bool TextureConverter::Initialize(
if (m_texFormats[i] == DXGI_FORMAT_UNKNOWN)
continue;
texDesc .Format = m_texFormats[i];
targetDesc.Format = m_texFormats[i];
texDesc .Format = m_texFormats[i];
targetDesc.Format = m_texFormats[i];
shaderDesc.Format = m_texFormats[i];
result = device->CreateTexture2D(&texDesc, NULL, &m_targetTexture[i]);