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https://github.com/gnif/LookingGlass.git
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[client] spice: delay showing the spice display until spice is ready
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c0da28247d
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@ -24,6 +24,7 @@
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#include "core.h"
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#include "util.h"
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#include "clipboard.h"
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#include "render_queue.h"
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#include "kb.h"
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@ -1043,6 +1044,13 @@ void app_useSpiceDisplay(bool enable)
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if (!g_params.useSpice || lastState == enable)
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return;
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// if spice is not yet ready, flag the state we want for when it is
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if (!g_state.spiceReady)
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{
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g_state.initialSpiceDisplay = enable;
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return;
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}
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if (!purespice_hasChannel(PS_CHANNEL_DISPLAY))
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return;
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@ -1054,11 +1062,11 @@ void app_useSpiceDisplay(bool enable)
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if (enable)
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{
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purespice_connectChannel(PS_CHANNEL_DISPLAY);
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RENDERER(spiceShow, true);
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renderQueue_spiceShow(true);
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}
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else
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{
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renderQueue_spiceShow(false);
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purespice_disconnectChannel(PS_CHANNEL_DISPLAY);
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RENDERER(spiceShow, false);
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}
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}
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@ -845,6 +845,10 @@ static void checkUUID(void)
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void spiceReady(void)
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{
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g_state.spiceReady = true;
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if (g_state.initialSpiceDisplay)
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app_useSpiceDisplay(true);
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// set the intial mouse mode
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purespice_mouseMode(true);
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@ -864,7 +868,6 @@ void spiceReady(void)
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return;
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memcpy(g_state.spiceUUID, info.uuid, sizeof(g_state.spiceUUID));
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g_state.spiceReady = true;
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checkUUID();
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if (g_params.useSpiceInput)
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@ -962,6 +965,11 @@ int spiceThread(void * arg)
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#endif
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};
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/* use the spice display until we get frames from the LG host application
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* it is safe to call this before connect as it will be delayed until
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* spiceReady is called */
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app_useSpiceDisplay(true);
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if (!purespice_connect(&config))
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{
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DEBUG_ERROR("Failed to connect to spice server");
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@ -1317,9 +1325,6 @@ static int lg_run(void)
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if (g_state.cbAvailable)
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g_state.cbRequestList = ll_new();
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// use the spice display until we get frames from the LG host application
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app_useSpiceDisplay(true);
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LGMP_STATUS status;
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while(g_state.state == APP_STATE_RUNNING)
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@ -71,6 +71,7 @@ struct AppState
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uint8_t spiceUUID[16];
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bool spiceReady;
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bool initialSpiceDisplay;
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uint8_t guestUUID[16];
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bool guestUUIDValid;
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KVMFROS guestOS;
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@ -47,7 +47,7 @@ void renderQueue_clear(void)
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while(ll_shift(l_renderQueue, (void **)&cmd))
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{
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if (cmd->op == SPICE_OP_DRAW_BITMAP)
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free(cmd->drawBitmap.data);
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free(cmd->spiceDrawBitmap.data);
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free(cmd);
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}
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}
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@ -58,9 +58,9 @@ void renderQueue_spiceConfigure(int width, int height)
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renderQueue_clear();
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_CONFIGURE;
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cmd->configure.width = width;
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cmd->configure.height = height;
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cmd->op = SPICE_OP_CONFIGURE;
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cmd->spiceConfigure.width = width;
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cmd->spiceConfigure.height = height;
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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@ -69,12 +69,12 @@ void renderQueue_spiceDrawFill(int x, int y, int width, int height,
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uint32_t color)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_DRAW_FILL;
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cmd->fillRect.x = x;
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cmd->fillRect.y = y;
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cmd->fillRect.width = width;
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cmd->fillRect.height = height;
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cmd->fillRect.color = color;
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cmd->op = SPICE_OP_DRAW_FILL;
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cmd->spiceFillRect.x = x;
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cmd->spiceFillRect.y = y;
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cmd->spiceFillRect.width = width;
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cmd->spiceFillRect.height = height;
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cmd->spiceFillRect.color = color;
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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@ -83,15 +83,24 @@ void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride
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void * data, bool topDown)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_DRAW_BITMAP;
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cmd->drawBitmap.x = x;
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cmd->drawBitmap.y = y;
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cmd->drawBitmap.width = width;
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cmd->drawBitmap.height = height;
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cmd->drawBitmap.stride = stride;
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cmd->drawBitmap.data = malloc(height * stride);
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cmd->drawBitmap.topDown = topDown;
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memcpy(cmd->drawBitmap.data, data, height * stride);
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cmd->op = SPICE_OP_DRAW_BITMAP;
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cmd->spiceDrawBitmap.x = x;
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cmd->spiceDrawBitmap.y = y;
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cmd->spiceDrawBitmap.width = width;
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cmd->spiceDrawBitmap.height = height;
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cmd->spiceDrawBitmap.stride = stride;
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cmd->spiceDrawBitmap.data = malloc(height * stride);
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cmd->spiceDrawBitmap.topDown = topDown;
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memcpy(cmd->spiceDrawBitmap.data, data, height * stride);
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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void renderQueue_spiceShow(bool show)
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{
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RenderCommand * cmd = malloc(sizeof(*cmd));
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cmd->op = SPICE_OP_SHOW;
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cmd->spiceShow.show = show;
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ll_push(l_renderQueue, cmd);
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app_invalidateWindow(true);
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}
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@ -105,23 +114,27 @@ void renderQueue_process(void)
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{
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case SPICE_OP_CONFIGURE:
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RENDERER(spiceConfigure,
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cmd->configure.width, cmd->configure.height);
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cmd->spiceConfigure.width, cmd->spiceConfigure.height);
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break;
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case SPICE_OP_DRAW_FILL:
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RENDERER(spiceDrawFill,
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cmd->fillRect.x , cmd->fillRect.y,
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cmd->fillRect.width, cmd->fillRect.height,
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cmd->fillRect.color);
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cmd->spiceFillRect.x , cmd->spiceFillRect.y,
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cmd->spiceFillRect.width, cmd->spiceFillRect.height,
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cmd->spiceFillRect.color);
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break;
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case SPICE_OP_DRAW_BITMAP:
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RENDERER(spiceDrawBitmap,
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cmd->drawBitmap.x , cmd->drawBitmap.y,
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cmd->drawBitmap.width , cmd->drawBitmap.height,
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cmd->drawBitmap.stride, cmd->drawBitmap.data,
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cmd->drawBitmap.topDown);
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free(cmd->drawBitmap.data);
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cmd->spiceDrawBitmap.x , cmd->spiceDrawBitmap.y,
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cmd->spiceDrawBitmap.width , cmd->spiceDrawBitmap.height,
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cmd->spiceDrawBitmap.stride, cmd->spiceDrawBitmap.data,
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cmd->spiceDrawBitmap.topDown);
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free(cmd->spiceDrawBitmap.data);
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break;
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case SPICE_OP_SHOW:
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RENDERER(spiceShow, cmd->spiceShow.show);
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break;
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}
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free(cmd);
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@ -26,7 +26,8 @@ typedef struct
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{
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SPICE_OP_CONFIGURE,
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SPICE_OP_DRAW_FILL,
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SPICE_OP_DRAW_BITMAP
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SPICE_OP_DRAW_BITMAP,
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SPICE_OP_SHOW
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}
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op;
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@ -36,7 +37,7 @@ typedef struct
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{
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int width, height;
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}
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configure;
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spiceConfigure;
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struct
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{
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@ -44,7 +45,7 @@ typedef struct
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int width, height;
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uint32_t color;
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}
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fillRect;
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spiceFillRect;
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struct
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{
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@ -54,7 +55,13 @@ typedef struct
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uint8_t * data;
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bool topDown;
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}
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drawBitmap;
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spiceDrawBitmap;
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struct
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{
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bool show;
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}
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spiceShow;
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};
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}
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RenderCommand;
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@ -71,3 +78,5 @@ void renderQueue_spiceDrawFill(int x, int y, int width, int height,
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void renderQueue_spiceDrawBitmap(int x, int y, int width, int height, int stride,
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void * data, bool topDown);
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void renderQueue_spiceShow(bool show);
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@ -1 +1 @@
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Subproject commit d58cb4acd3e2dc7d7d117bb25e8a67a078416d6b
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Subproject commit 5936cd4f1d887ca49a168c5c996d81c9e78ba10f
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