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[client] fix early render issue
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parent
3a8998f1f9
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@ -921,6 +921,13 @@ int run()
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break;
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break;
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}
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}
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// start the renderThread so we don't just display junk
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if (!(t_render = SDL_CreateThread(renderThread, "renderThread", NULL)))
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{
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DEBUG_ERROR("render create thread failed");
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break;
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}
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if (params.useSpice)
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if (params.useSpice)
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{
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{
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if (!spice_connect(params.spiceHost, params.spicePort, ""))
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if (!spice_connect(params.spiceHost, params.spicePort, ""))
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@ -948,13 +955,6 @@ int run()
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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SDL_SetEventFilter(eventFilter, NULL);
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SDL_SetEventFilter(eventFilter, NULL);
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// start the renderThread so we don't just display junk
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if (!(t_render = SDL_CreateThread(renderThread, "renderThread", NULL)))
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{
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DEBUG_ERROR("render create thread failed");
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break;
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}
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// flag the host that we are starting up this is important so that
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// flag the host that we are starting up this is important so that
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// the host wakes up if it is waiting on an interrupt, the host will
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// the host wakes up if it is waiting on an interrupt, the host will
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// also send us the current mouse shape since we won't know it yet
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// also send us the current mouse shape since we won't know it yet
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