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[client] egl: make damage overlay support rendering rotated rectangles
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@@ -37,4 +37,4 @@ void egl_damage_free(EGL_Damage ** damage);
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void egl_damage_setup(EGL_Damage * damage, int width, int height);
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void egl_damage_resize(EGL_Damage * damage, float translateX, float translateY,
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float scaleX, float scaleY);
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bool egl_damage_render(EGL_Damage * damage, const struct DesktopDamage * data);
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bool egl_damage_render(EGL_Damage * damage, bool rotate, const struct DesktopDamage * data);
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