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[host] dxgi: allow copy backend selection
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@ -195,6 +195,7 @@ static void d3d11_preRelease(void)
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struct DXGICopyBackend copyBackendD3D11 = {
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.name = "Direct3D 11",
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.code = "d3d11",
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.create = d3d11_create,
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.free = d3d11_free,
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.copyFrame = d3d11_copyFrame,
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@ -446,6 +446,7 @@ static void d3d12_preRelease(void)
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struct DXGICopyBackend copyBackendD3D12 = {
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.name = "Direct3D 12",
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.code = "d3d12",
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.create = d3d12_create,
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.free = d3d12_free,
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.copyFrame = d3d12_copyFrame,
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@ -106,6 +106,13 @@ static void dxgi_initOptions(void)
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "dxgi",
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.name = "copyBackend",
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.description = "The copy backend to use, i.e. d3d11 or d3d12",
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.type = OPTION_TYPE_STRING,
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.value.x_string = "d3d11",
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},
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{0}
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};
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@ -487,10 +494,17 @@ static bool dxgi_init(void)
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goto fail;
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}
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const char * copyBackend = option_get_string("dxgi", "copyBackend");
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for (int i = 0; i < ARRAY_LENGTH(backends); ++i)
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{
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if (backends[i]->create(this))
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if (!strcasecmp(copyBackend, backends[i]->code))
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{
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if (!backends[i]->create(this))
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{
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DEBUG_ERROR("Failed to initialize selected capture backend: %s", backends[i]->name);
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goto fail;
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}
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this->backend = backends[i];
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break;
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}
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@ -498,12 +512,12 @@ static bool dxgi_init(void)
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if (!this->backend)
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{
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DEBUG_ERROR("Could not find a usable copy backend");
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DEBUG_ERROR("Could not find copy backend: %s", copyBackend);
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goto fail;
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}
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DEBUG_INFO("Copy backend : %s", this->backend->name);
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DEBUG_INFO("AcquireLock : %s", this->useAcquireLock ? "enabled" : "disabled");
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DEBUG_INFO("Copy backend : %s", this->backend->name);
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DEBUG_INFO("AcquireLock : %s", this->useAcquireLock ? "enabled" : "disabled");
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for (int i = 0; i < this->maxTextures; ++i)
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this->texture[i].texDamageCount = -1;
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@ -108,6 +108,7 @@ struct DXGIInterface
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struct DXGICopyBackend
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{
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const char * name;
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const char * code;
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bool (*create)(struct DXGIInterface * intf);
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void (*free)(void);
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bool (*copyFrame)(Texture * tex, ID3D11Texture2D * src);
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