diff --git a/client/renderers/opengl.c b/client/renderers/opengl.c index ca95edfe..d6e47101 100644 --- a/client/renderers/opengl.c +++ b/client/renderers/opengl.c @@ -31,11 +31,10 @@ Place, Suite 330, Boston, MA 02111-1307 USA #include #include "debug.h" -#include "memcpySSE.h" #include "utils.h" #include "lg-decoders.h" -#define BUFFER_COUNT 4 +#define BUFFER_COUNT 2 #define FPS_TEXTURE 0 #define MOUSE_TEXTURE 1 @@ -49,6 +48,7 @@ struct Options bool mipmap; bool vsync; bool preventBuffer; + bool amdPinnedMem; }; static struct Options defaultOptions = @@ -56,6 +56,7 @@ static struct Options defaultOptions = .mipmap = true, .vsync = true, .preventBuffer = false, + .amdPinnedMem = true, }; struct Inst @@ -472,6 +473,16 @@ static void handle_opt_prevent_buffer(void * opaque, const char *value) this->opt.preventBuffer = LG_RendererValueToBool(value); } +static void handle_opt_amd_pinned_mem(void * opaque, const char *value) +{ + struct Inst * this = (struct Inst *)opaque; + if (!this) + return; + + this->opt.amdPinnedMem = LG_RendererValueToBool(value); +} + + static LG_RendererOpt opengl_options[] = { { @@ -491,6 +502,12 @@ static LG_RendererOpt opengl_options[] = .desc = "Prevent the driver from buffering frames [default: disabled]", .validator = LG_RendererValidatorBool, .handler = handle_opt_prevent_buffer + }, + { + .name = "amdPinnedMem", + .desc = "Use GL_AMD_pinned_memory if it is available [default: enabled]", + .validator = LG_RendererValidatorBool, + .handler = handle_opt_amd_pinned_mem } }; @@ -551,10 +568,15 @@ static bool configure(struct Inst * this, SDL_Window *window) for(GLint i = 0; i < n; ++i) { const GLubyte *ext = glGetStringi(GL_EXTENSIONS, i); - this->amdPinnedMemSupport = (strcmp((const char *)ext, "GL_AMD_pinned_memory") == 0); - if (this->amdPinnedMemSupport) + if (strcmp((const char *)ext, "GL_AMD_pinned_memory") == 0) { - DEBUG_INFO("Using GL_AMD_pinned_memory"); + if (this->opt.amdPinnedMem) + { + this->amdPinnedMemSupport = true; + DEBUG_INFO("Using GL_AMD_pinned_memory"); + } + else + DEBUG_INFO("GL_AMD_pinned_memory is available but not in use"); break; } } @@ -564,26 +586,12 @@ static bool configure(struct Inst * this, SDL_Window *window) SDL_GL_SetSwapInterval(this->opt.vsync ? 1 : 0); - // check if the GPU supports GL_ARB_buffer_storage first - // there is no advantage to this renderer if it is not present. - const GLubyte * extensions = glGetString(GL_EXTENSIONS); - if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions)) - { - DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage"); - LG_UNLOCK(this->formatLock); - return false; - } - switch(this->format.comp) { case LG_COMPRESSION_NONE: this->decoder = &LGD_NULL; break; - case LG_COMPRESSION_H264: - this->decoder = &LGD_H264; - break; - default: DEBUG_ERROR("Unknown/unsupported compression type"); return false; @@ -661,7 +669,6 @@ static bool configure(struct Inst * this, SDL_Window *window) LG_UNLOCK(this->formatLock); return false; } - glBufferData( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, this->texSize, @@ -687,29 +694,13 @@ static bool configure(struct Inst * this, SDL_Window *window) return false; } - glBufferStorage( + glBufferData( GL_PIXEL_UNPACK_BUFFER, this->texSize, NULL, - GL_MAP_WRITE_BIT | - GL_MAP_PERSISTENT_BIT + GL_STREAM_DRAW ); - if (check_gl_error("glBufferStorage")) - { - LG_UNLOCK(this->formatLock); - return false; - } - - this->texPixels[i] = glMapBufferRange( - GL_PIXEL_UNPACK_BUFFER, - 0, - this->texSize, - GL_MAP_WRITE_BIT | - GL_MAP_PERSISTENT_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT - ); - - if (check_gl_error("glMapBufferRange")) + if (check_gl_error("glBufferData")) { LG_UNLOCK(this->formatLock); return false; @@ -1049,7 +1040,7 @@ static bool draw_frame(struct Inst * this) } else { - if (this->amdPinnedMemSupport && glIsSync(this->fences[this->texIndex])) + if (glIsSync(this->fences[this->texIndex])) { switch(glClientWaitSync(this->fences[this->texIndex], 0, GL_TIMEOUT_IGNORED)) { @@ -1081,21 +1072,22 @@ static bool draw_frame(struct Inst * this) return false; } - memcpySSE(this->texPixels[this->texIndex], data, this->texSize); - - if (this->amdPinnedMemSupport) - this->fences[this->texIndex] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glBindTexture(GL_TEXTURE_2D, this->frames[this->texIndex]); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, this->vboID[this->texIndex]); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[this->texIndex]); glPixelStorei(GL_UNPACK_ALIGNMENT , 4); glPixelStorei(GL_UNPACK_ROW_LENGTH , this->decoder->get_frame_stride(this->decoderData) ); - if (!this->amdPinnedMemSupport) - glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, this->texSize); + // update the buffer, this performs a DMA transfer if possible + glBufferSubData( + GL_PIXEL_UNPACK_BUFFER, + 0, + this->texSize, + data + ); + check_gl_error("glBufferSubData"); // update the texture glTexSubImage2D( @@ -1116,8 +1108,12 @@ static bool draw_frame(struct Inst * this) ); } + // set a fence so we don't overwrite a buffer in use + this->fences[this->texIndex] = + glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + // unbind the buffer - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } const bool mipmap = this->opt.mipmap && (