[host] d12: add additional debug tracing

This commit is contained in:
Geoffrey McRae 2024-03-11 20:12:41 +11:00
parent fdad5daff8
commit ce9ed5da5d

View File

@ -230,6 +230,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
// create a DXGI factory
comRef_defineLocal(IDXGIFactory2, factory);
DEBUG_TRACE("CreateDXGIFactory2");
HRESULT hr = CreateDXGIFactory2(
this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
&IID_IDXGIFactory2,
@ -281,6 +282,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
// create the D3D12 device
comRef_defineLocal(ID3D12Device3, device);
DEBUG_TRACE("D3D12CreateDevice");
hr = DX12.D3D12CreateDevice(
(IUnknown *)*adapter,
D3D_FEATURE_LEVEL_12_0,
@ -301,6 +303,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
};
comRef_defineLocal(ID3D12CommandQueue, copyQueue);
DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
hr = ID3D12Device3_CreateCommandQueue(
*device, &copyQueueDesc, &IID_ID3D12CommandQueue, (void **)copyQueue);
if (FAILED(hr))
@ -319,6 +322,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
};
comRef_defineLocal(ID3D12CommandQueue, computeQueue);
DEBUG_TRACE("D3D12Device3_CreateCommandQueue");
hr = ID3D12Device3_CreateCommandQueue(
*device, &computeQueueDesc, &IID_ID3D12CommandQueue, (void **)computeQueue);
if (FAILED(hr))
@ -328,10 +332,12 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
}
ID3D12CommandQueue_SetName(*computeQueue, L"Compute");
DEBUG_TRACE("d12_commandGroupCreate Copy");
if (!d12_commandGroupCreate(
*device, D3D12_COMMAND_LIST_TYPE_COPY, &this->copyCommand, L"Copy"))
goto exit;
DEBUG_TRACE("d12_commandGroupCreate Compute");
if (!d12_commandGroupCreate(
*device, D3D12_COMMAND_LIST_TYPE_COMPUTE, &this->computeCommand, L"Compute"))
goto exit;
@ -339,6 +345,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
// Create the IVSHMEM heap
this->ivshmemBase = ivshmemBase;
comRef_defineLocal(ID3D12Heap, ivshmemHeap);
DEBUG_TRACE("ID3D12Device3_OpenExistingHeapFromAddress");
hr = ID3D12Device3_OpenExistingHeapFromAddress(
*device, ivshmemBase, &IID_ID3D12Heap, (void **)ivshmemHeap);
if (FAILED(hr))
@ -355,6 +362,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
* NOTE: It is safe to do this as the application has not yet setup the KVMFR
* headers, so we can just attempt to create a resource at the start of the
* heap without corrupting anything */
DEBUG_TRACE("d12_heapTest");
if (!d12_heapTest(*device, *ivshmemHeap))
{
DEBUG_ERROR(
@ -363,6 +371,7 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
}
// initialize the backend
DEBUG_TRACE("d12_backendInit");
if (!d12_backendInit(this->backend, this->debug, *device, *adapter, *output,
this->trackDamage))
goto exit;
@ -396,12 +405,14 @@ static bool d12_init(void * ivshmemBase, unsigned * alignSize)
comRef_toGlobal(this->computeQueue, computeQueue );
comRef_toGlobal(this->ivshmemHeap , ivshmemHeap );
DEBUG_TRACE("Init success");
result = true;
exit:
comRef_scopePop();
if (!result)
{
DEBUG_TRACE("Init failed");
D12Effect * effect;
vector_forEach(effect, &this->effects)
d12_effectFree(&effect);
@ -425,12 +436,15 @@ static bool d12_deinit(void)
d12_effectFree(&effect);
vector_destroy(&this->effects);
DEBUG_TRACE("Backend deinit");
if (!d12_backendDeinit(this->backend))
result = false;
DEBUG_TRACE("commandGroupFree");
d12_commandGroupFree(&this->copyCommand );
d12_commandGroupFree(&this->computeCommand);
DEBUG_TRACE("comRef_freeScope");
IDXGIFactory2 * factory = *this->factory;
IDXGIFactory2_AddRef(factory);
comRef_freeScope(&d12_comScope);
@ -454,6 +468,7 @@ static bool d12_deinit(void)
static void d12_free(void)
{
DEBUG_TRACE("d12_backendFree");
d12_backendFree(&this->backend);
FreeLibrary(this->d3d12);
free(this);
@ -463,6 +478,7 @@ static void d12_free(void)
static CaptureResult d12_capture(
unsigned frameBufferIndex, FrameBuffer * frameBuffer)
{
DEBUG_TRACE("d12_backendCapture");
return d12_backendCapture(this->backend, frameBufferIndex);
}
@ -475,6 +491,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
D12FrameDesc desc;
comRef_defineLocal(ID3D12Resource, src);
DEBUG_TRACE("d12_backendFetch");
*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
if (!*src)
{
@ -521,6 +538,8 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
srcFormat.desc.Format != this->captureFormat.desc.Format ||
srcFormat.colorSpace != this->captureFormat.colorSpace)
{
DEBUG_TRACE("Capture format changed");
D12FrameFormat dstFormat = this->dstFormat;
this->captureFormat = srcFormat;
this->effectsActive = false;
@ -558,6 +577,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
dstFormat.height != this->dstFormat.height ||
dstFormat.format != this->dstFormat.format)
{
DEBUG_TRACE("Output format changed");
++this->formatVer;
this->dstFormat = dstFormat;
}
@ -641,6 +661,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
D12FrameDesc desc;
comRef_defineLocal(ID3D12Resource, src);
DEBUG_TRACE("d12_backendFetch");
*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
if (!*src)
{
@ -650,11 +671,13 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
}
comRef_defineLocal(ID3D12Resource, dst)
DEBUG_TRACE("d12_frameBufferToResource");
*dst = d12_frameBufferToResource(frameBufferIndex, frameBuffer, maxFrameSize);
if (!*dst)
goto exit;
// place a fence into the queue
DEBUG_TRACE("d12_backendSync");
result = d12_backendSync(this->backend,
this->effectsActive ? *this->computeQueue : *this->copyQueue);
@ -668,6 +691,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
if (!effect->enabled)
continue;
DEBUG_TRACE("d12_effectRun: %s", effect->name);
next = d12_effectRun(effect,
*this->device,
*this->computeCommand.gfxList,
@ -705,6 +729,7 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
// if full frame damage
if (desc.nbDirtyRects == 0)
{
DEBUG_TRACE("Full frame damage");
this->nbDirtyRects = 0;
ID3D12GraphicsCommandList_CopyTextureRegion(
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
@ -714,12 +739,16 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
/* if the prior frame was a full update */
if (this->nbDirtyRects == 0)
{
DEBUG_TRACE("Full frame update");
/* the prior frame was fully damaged, we must update everything */
ID3D12GraphicsCommandList_CopyTextureRegion(
*this->copyCommand.gfxList, &dstLoc, 0, 0, 0, &srcLoc, NULL);
}
else
{
DEBUG_TRACE("Damage aware update");
FrameDamageRect allRects[this->nbDirtyRects + desc.nbDirtyRects];
unsigned count = 0;
@ -776,17 +805,21 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
// execute the compute commands
if (this->effectsActive)
{
DEBUG_TRACE("Execute compute commands");
d12_commandGroupExecute(*this->computeQueue, &this->computeCommand);
// insert a fence to wait for the compute commands to finish
DEBUG_TRACE("Fence wait");
ID3D12CommandQueue_Wait(*this->copyQueue,
*this->computeCommand.fence, this->computeCommand.fenceValue);
}
// execute the copy commands
DEBUG_TRACE("Execute copy commands");
d12_commandGroupExecute(*this->copyQueue, &this->copyCommand);
// wait for the copy to complete
DEBUG_TRACE("Fence wait");
d12_commandGroupWait(&this->copyCommand);
// signal the frame is complete
@ -794,9 +827,14 @@ static CaptureResult d12_getFrame(unsigned frameBufferIndex,
this->dstFormat.desc.Height * this->pitch);
// reset the command queues
if (this->effectsActive && !d12_commandGroupReset(&this->computeCommand))
if (this->effectsActive)
{
DEBUG_TRACE("Reset compute command group");
if (!d12_commandGroupReset(&this->computeCommand))
goto exit;
}
DEBUG_TRACE("Reset copy command group");
if (!d12_commandGroupReset(&this->copyCommand))
goto exit;