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[host] app: wait for space in the frame queue
We must always wait for space in the frame queue so that we do not overwrite memory that is already queued and may be in use by a client.
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@ -146,6 +146,18 @@ static bool sendFrame(void)
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{
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CaptureFrame frame = { 0 };
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bool repeatFrame = false;
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//wait until there is room in the queue
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while(app.state == APP_STATE_RUNNING)
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if(lgmpHostQueuePending(app.frameQueue) == LGMP_Q_FRAME_LEN)
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{
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usleep(1);
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continue;
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}
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if (app.state != APP_STATE_RUNNING)
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return false;
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switch(app.iface->waitFrame(&frame, app.maxFrameSize))
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{
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case CAPTURE_RESULT_OK:
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@ -249,13 +261,6 @@ static int frameThread(void * opaque)
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while(app.state == APP_STATE_RUNNING)
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{
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//wait until there is room in the queue
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if(lgmpHostQueuePending(app.frameQueue) == LGMP_Q_FRAME_LEN)
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{
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usleep(1);
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continue;
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}
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if (!sendFrame())
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break;
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}
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