diff --git a/client/renderers/EGL/shader/ffx_fsr1_easu.frag b/client/renderers/EGL/shader/ffx_fsr1_easu.frag index 4ca34308..f4cb5fde 100644 --- a/client/renderers/EGL/shader/ffx_fsr1_easu.frag +++ b/client/renderers/EGL/shader/ffx_fsr1_easu.frag @@ -17,7 +17,6 @@ uniform uvec2 uOutRes; #include "ffx_a.h" #define FSR_EASU_F 1 -#define FSR_RCAS_F 1 AF4 FsrEasuRF(AF2 p){return AF4(textureGather(iChannel0, p, 0));} AF4 FsrEasuGF(AF2 p){return AF4(textureGather(iChannel0, p, 1));}