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[dxgi] d3d12: fix incorrect mapping range
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@ -551,7 +551,7 @@ static CaptureResult d3d12_mapTexture(Texture * parent)
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D3D12_RANGE range =
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D3D12_RANGE range =
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{
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{
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.Begin = 0,
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.Begin = 0,
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.End = dxgi->pitch * dxgi->height
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.End = this->pitch * this->height
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};
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};
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status = ID3D12Resource_Map(*tex->tex, 0, &range, &parent->map);
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status = ID3D12Resource_Map(*tex->tex, 0, &range, &parent->map);
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