[idd] driver: fix deadlock caused by command queue completion callback

The callback runs in a random thread, we can't call directx methods
safely from it, so move reset so it's called automatically when a free
copy list is obtained.
This commit is contained in:
Geoffrey McRae
2025-03-30 16:52:58 +00:00
parent 3b883bf9fe
commit cadcfe4b39
5 changed files with 69 additions and 43 deletions

View File

@@ -4,7 +4,6 @@
#include <wdf.h>
#include <wrl.h>
#include <d3d12.h>
#include <functional>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
@@ -25,27 +24,35 @@ class CD3D12CommandQueue
HandleT<HANDLENullTraits> m_event;
HANDLE m_waitHandle = INVALID_HANDLE_VALUE;
UINT64 m_fenceValue = 0;
bool m_needsReset = false;
typedef std::function<void(CD3D12CommandQueue * queue, void * param1, void * param2)> CompletionFunction;
CompletionFunction m_completionCallback = nullptr;
void * m_completionParams[2];
typedef void (*CompletionFunction)(CD3D12CommandQueue * queue, void * param1, void * param2);
CompletionFunction m_completionCallback = nullptr;
void * m_completionParams[2];
bool Reset();
void OnCompletion()
{
Reset();
m_pending = false;
if (m_completionCallback)
m_completionCallback(
this,
m_completionParams[0],
m_completionParams[1]);
m_pending = false;
}
public:
~CD3D12CommandQueue() { DeInit(); }
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type, const WCHAR * name);
enum CallbackMode
{
DISABLED, // no callbacks
FAST, // callback is expected to return almost immediately
NORMAL // normal callback
};
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type, const WCHAR * name,
CallbackMode callbackMode = DISABLED);
void DeInit();
void SetCompletionCallback(CompletionFunction fn, void * param1, void * param2)
@@ -55,10 +62,11 @@ class CD3D12CommandQueue
m_completionParams[1] = param2;
}
bool Reset();
bool Execute();
//void Wait();
bool IsReady() { return !m_pending; }
bool IsReady () { return !m_pending; }
HANDLE GetEvent() { return m_event.Get(); }
ComPtr<ID3D12CommandQueue > GetCmdQueue() { return m_queue; }