[client] all: move all SDL specific code into displayservers/sdl

This commit is contained in:
Geoffrey McRae
2021-01-26 21:46:30 +11:00
parent 7ff5da4d62
commit ca5c3938e4
24 changed files with 569 additions and 406 deletions

View File

@@ -28,7 +28,10 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "kb.h"
#include "common/debug.h"
#include <stdarg.h>
#include <math.h>
#include <string.h>
void app_alert(LG_MsgAlert type, const char * fmt, ...)
{
@@ -98,9 +101,14 @@ bool app_getProp(LG_DSProperty prop, void * ret)
return g_state.ds->getProp(prop, ret);
}
SDL_Window * app_getWindow(void)
EGLNativeWindowType app_getEGLNativeWindow(void)
{
return g_state.window;
return g_state.ds->getEGLNativeWindow();
}
EGLDisplay app_getEGLDisplay(void)
{
return g_state.ds->getEGLDisplay();
}
bool app_inputEnabled(void)
@@ -280,7 +288,7 @@ void app_handleButtonPress(int button)
g_cursor.buttons |= (1U << button);
if (!spice_mouse_press(button))
DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message");
DEBUG_ERROR("app_handleButtonPress: failed to send message");
}
void app_handleButtonRelease(int button)
@@ -291,7 +299,7 @@ void app_handleButtonRelease(int button)
g_cursor.buttons &= ~(1U << button);
if (!spice_mouse_release(button))
DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message");
DEBUG_ERROR("app_handleButtonRelease: failed to send message");
}
void app_handleKeyPress(int sc)
@@ -325,7 +333,7 @@ void app_handleKeyPress(int sc)
g_state.keyDown[sc] = true;
else
{
DEBUG_ERROR("SDL_KEYDOWN: failed to send message");
DEBUG_ERROR("app_handleKeyPress: failed to send message");
return;
}
}
@@ -372,7 +380,7 @@ void app_handleKeyRelease(int sc)
g_state.keyDown[sc] = false;
else
{
DEBUG_ERROR("SDL_KEYUP: failed to send message");
DEBUG_ERROR("app_handleKeyRelease: failed to send message");
return;
}
}
@@ -613,3 +621,13 @@ void app_handleCloseEvent(void)
if (!g_params.ignoreQuit || !g_cursor.inView)
g_state.state = APP_STATE_SHUTDOWN;
}
void app_setFullscreen(bool fs)
{
g_state.ds->setFullscreen(fs);
}
void app_glSwapBuffers(void)
{
g_state.ds->glSwapBuffers();
}