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[client] all: move all SDL specific code into displayservers/sdl
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@@ -20,7 +20,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "texture.h"
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#include "common/debug.h"
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#include "common/framebuffer.h"
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#include "dynprocs.h"
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#include "egl_dynprocs.h"
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#include "egldebug.h"
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#include <stdlib.h>
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@@ -393,7 +393,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
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/* bind the texture and initiate the transfer */
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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g_dynprocs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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/* wait for completion */
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framebuffer_wait(frame, texture->height * texture->stride);
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