[client] all: move all SDL specific code into displayservers/sdl

This commit is contained in:
Geoffrey McRae
2021-01-26 21:46:30 +11:00
parent 7ff5da4d62
commit ca5c3938e4
24 changed files with 569 additions and 406 deletions

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@@ -1,75 +0,0 @@
/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "renderer.h"
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <GL/gl.h>
typedef enum LG_OutFormat
{
LG_OUTPUT_INVALID,
LG_OUTPUT_BGRA,
LG_OUTPUT_RGBA,
LG_OUTPUT_RGBA10,
LG_OUTPUT_YUV420
}
LG_OutFormat;
typedef bool (* LG_DecoderCreate )(void ** opaque);
typedef void (* LG_DecoderDestroy )(void * opaque);
typedef bool (* LG_DecoderInitialize )(void * opaque, const LG_RendererFormat format, SDL_Window * window);
typedef void (* LG_DecoderDeInitialize )(void * opaque);
typedef LG_OutFormat (* LG_DecoderGetOutFormat )(void * opaque);
typedef unsigned int (* LG_DecoderGetFramePitch )(void * opaque);
typedef unsigned int (* LG_DecoderGetFrameStride)(void * opaque);
typedef bool (* LG_DecoderDecode )(void * opaque, const uint8_t * src, size_t srcSize);
typedef const uint8_t * (* LG_DecoderGetBuffer )(void * opaque);
typedef bool (* LG_DecoderInitGLTexture )(void * opaque, GLenum target, GLuint texture, void ** ref);
typedef void (* LG_DecoderFreeGLTexture )(void * opaque, void * ref);
typedef bool (* LG_DecoderUpdateGLTexture)(void * opaque, void * ref);
typedef struct LG_Decoder
{
// mandatory support
const char * name;
LG_DecoderCreate create;
LG_DecoderDestroy destroy;
LG_DecoderInitialize initialize;
LG_DecoderDeInitialize deinitialize;
LG_DecoderGetOutFormat get_out_format;
LG_DecoderGetFramePitch get_frame_pitch;
LG_DecoderGetFrameStride get_frame_stride;
LG_DecoderDecode decode;
LG_DecoderGetBuffer get_buffer;
// optional support
const bool has_gl;
LG_DecoderInitGLTexture init_gl_texture;
LG_DecoderFreeGLTexture free_gl_texture;
LG_DecoderUpdateGLTexture update_gl_texture;
}
LG_Decoder;

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@@ -21,8 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#define _H_I_DISPLAYSERVER_
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <EGL/egl.h>
typedef enum LG_ClipboardData
{
@@ -54,20 +53,34 @@ typedef enum LG_DSProperty
}
LG_DSProperty;
typedef struct LG_DSInitParams
{
const char * title;
int x, y, w, h;
bool center;
bool fullscreen;
bool resizable;
bool borderless;
bool maximize;
bool minimizeOnFocusLoss;
}
LG_DSInitParams;
typedef void (* LG_ClipboardReplyFn)(void * opaque, const LG_ClipboardData type,
uint8_t * data, uint32_t size);
struct LG_DisplayServerOps
{
const SDL_SYSWM_TYPE subsystem;
/* return true if the selected ds is valid for the current platform */
bool (*probe)(void);
/* called before SDL has been initialized */
/* called before anything has been initialized */
bool (*earlyInit)(void);
/* called after SDL has been initialized */
bool (*init)(SDL_SysWMinfo * info);
/* called when it's time to create and show the application window */
bool (*init)(const LG_DSInitParams params);
/* called at startup after window creation, renderer and/or SPICE is ready */
/* called at startup after window creation, renderer and SPICE is ready */
void (*startup)();
/* called just before final window destruction, before final free */
@@ -83,8 +96,14 @@ struct LG_DisplayServerOps
*/
bool (*getProp)(LG_DSProperty prop, void * ret);
/* event filter, return true if the event has been handled */
bool (*eventFilter)(SDL_Event * event);
#ifdef ENABLE_EGL
/* EGL support */
EGLDisplay (*getEGLDisplay)(void);
EGLNativeWindowType (*getEGLNativeWindow)(void);
#endif
/* opengl platform specific methods */
void (*glSwapBuffers)(void);
/* dm specific cursor implementations */
void (*showPointer)(bool show);
@@ -108,6 +127,13 @@ struct LG_DisplayServerOps
void (*inhibitIdle)();
void (*uninhibitIdle)();
/* wait for the specified time without blocking UI processing/event loops */
void (*wait)(unsigned int time);
/* set the window dimensions */
void (*setWindowSize)(int x, int y);
void (*setFullscreen)(bool fs);
/* clipboard support */
bool (*cbInit)(void);
void (*cbNotice)(LG_ClipboardData type);

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@@ -21,9 +21,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <stdint.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "app.h"
#include "common/KVMFR.h"
#include "common/framebuffer.h"
@@ -107,7 +104,7 @@ typedef const char * (* LG_RendererGetName)();
typedef void (* LG_RendererSetup)();
typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params);
typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags);
typedef bool (* LG_RendererInitialize )(void * opaque);
typedef void (* LG_RendererDeInitialize )(void * opaque);
typedef bool (* LG_RendererSupports )(void * opaque, LG_RendererSupport support);
typedef void (* LG_RendererOnRestart )(void * opaque);
@@ -117,8 +114,8 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
typedef bool (* LG_RendererRenderStartup)(void * opaque, SDL_Window *window);
typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window, LG_RendererRotate rotate);
typedef bool (* LG_RendererRenderStartup)(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
typedef struct LG_Renderer