[client] windows: add WASAPI audio support

This commit is contained in:
Geoffrey McRae
2026-09-12 12:51:49 +10:00
parent eabc56a6de
commit ca0738ec0d
11 changed files with 2296 additions and 1 deletions

View File

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/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_WASAPI_FORMAT_
#define _H_LG_WASAPI_FORMAT_
#include "interface/audio.h"
#include <stdint.h>
typedef enum WasapiSampleType
{
WASAPI_SAMPLE_TYPE_PCM,
WASAPI_SAMPLE_TYPE_FLOAT
}
WasapiSampleType;
typedef struct WasapiFormatInfo
{
uint16_t blockAlign;
uint32_t bytesPerSecond;
uint16_t bitsPerSample;
uint32_t channelMask;
WasapiSampleType sampleType;
}
WasapiFormatInfo;
typedef struct WasapiControlPending
{
bool volume;
bool mute;
}
WasapiControlPending;
void wasapi_controlPendingReset (WasapiControlPending * state);
WasapiControlPending wasapi_controlPendingTake (WasapiControlPending * state);
int wasapi_sampleSize (LG_AudioSampleFormat format);
uint32_t wasapi_channelMask (const LG_AudioFormat * format);
bool wasapi_formatInfo (const LG_AudioFormat * format,
WasapiFormatInfo * info);
uint64_t wasapi_framesToDuration (uint32_t frames,
uint32_t sampleRate);
uint32_t wasapi_availableFrames (uint32_t bufferFrames,
uint32_t paddingFrames);
uint8_t wasapi_silenceByte (LG_AudioSampleFormat format);
#endif