[client] windows: add WASAPI audio support

This commit is contained in:
Geoffrey McRae
2026-09-12 12:51:49 +10:00
parent eabc56a6de
commit ca0738ec0d
11 changed files with 2296 additions and 1 deletions

View File

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/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_WASAPI_CAPTURE_QUEUE_
#define _H_LG_WASAPI_CAPTURE_QUEUE_
#include "interface/audio.h"
#include <stdatomic.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
typedef struct WasapiCapturePacket
{
uint8_t * data;
size_t bytes;
int frames;
bool clockValid;
LG_AudioClock clock;
}
WasapiCapturePacket;
typedef struct WasapiCaptureQueue
{
WasapiCapturePacket * packets;
uint8_t * data;
size_t slotSize;
size_t slotCount;
_Atomic(size_t) head;
_Atomic(size_t) tail;
}
WasapiCaptureQueue;
bool wasapi_captureQueueInit (
WasapiCaptureQueue * queue, size_t capacity,
size_t slotSize);
void wasapi_captureQueueFree (
WasapiCaptureQueue * queue);
void wasapi_captureQueueReset (
WasapiCaptureQueue * queue);
uint8_t * wasapi_captureQueueBegin (
WasapiCaptureQueue * queue, size_t bytes);
void wasapi_captureQueueCommit (
WasapiCaptureQueue * queue, size_t bytes, int frames,
const LG_AudioClock * clock);
bool wasapi_captureQueuePush (
WasapiCaptureQueue * queue,
const uint8_t * data, size_t bytes, int frames,
const LG_AudioClock * clock);
const WasapiCapturePacket * wasapi_captureQueueFront (
WasapiCaptureQueue * queue);
void wasapi_captureQueuePop (
WasapiCaptureQueue * queue);
#endif