[client] windows: add WASAPI audio support

This commit is contained in:
Geoffrey McRae
2026-09-12 12:51:49 +10:00
parent eabc56a6de
commit ca0738ec0d
11 changed files with 2296 additions and 1 deletions

View File

@@ -0,0 +1,145 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "capture_queue.h"
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
bool wasapi_captureQueueInit(WasapiCaptureQueue * queue, size_t capacity,
size_t slotSize)
{
if (!queue || !capacity || !slotSize || capacity == SIZE_MAX)
return false;
const size_t slotCount = capacity + 1;
if (slotCount > SIZE_MAX / sizeof(*queue->packets) ||
slotCount > SIZE_MAX / slotSize)
return false;
WasapiCapturePacket * packets = calloc(slotCount, sizeof(*packets));
uint8_t * data = malloc(slotCount * slotSize);
if (!packets || !data)
{
free(data);
free(packets);
return false;
}
for (size_t i = 0; i < slotCount; ++i)
packets[i].data = data + i * slotSize;
queue->packets = packets;
queue->data = data;
queue->slotSize = slotSize;
queue->slotCount = slotCount;
atomic_init(&queue->head, 0);
atomic_init(&queue->tail, 0);
return true;
}
void wasapi_captureQueueFree(WasapiCaptureQueue * queue)
{
if (!queue)
return;
free(queue->data);
free(queue->packets);
*queue = (WasapiCaptureQueue) { 0 };
}
void wasapi_captureQueueReset(WasapiCaptureQueue * queue)
{
if (!queue)
return;
atomic_store_explicit(&queue->head, 0, memory_order_relaxed);
atomic_store_explicit(&queue->tail, 0, memory_order_relaxed);
}
bool wasapi_captureQueuePush(WasapiCaptureQueue * queue,
const uint8_t * data, size_t bytes, int frames,
const LG_AudioClock * clock)
{
if (!data || frames < 0)
return false;
uint8_t * destination = wasapi_captureQueueBegin(queue, bytes);
if (!destination)
return false;
memcpy(destination, data, bytes);
wasapi_captureQueueCommit(queue, bytes, frames, clock);
return true;
}
uint8_t * wasapi_captureQueueBegin(WasapiCaptureQueue * queue, size_t bytes)
{
if (!queue || !queue->packets || bytes > queue->slotSize)
return NULL;
const size_t head = atomic_load_explicit(
&queue->head, memory_order_relaxed);
const size_t next = (head + 1) % queue->slotCount;
if (next == atomic_load_explicit(&queue->tail, memory_order_acquire))
return NULL;
return queue->packets[head].data;
}
void wasapi_captureQueueCommit(WasapiCaptureQueue * queue, size_t bytes,
int frames, const LG_AudioClock * clock)
{
const size_t head = atomic_load_explicit(
&queue->head, memory_order_relaxed);
WasapiCapturePacket * packet = &queue->packets[head];
packet->bytes = bytes;
packet->frames = frames;
packet->clockValid = clock != NULL;
packet->clock = clock ? *clock : (LG_AudioClock) { 0 };
atomic_store_explicit(&queue->head,
(head + 1) % queue->slotCount, memory_order_release);
}
const WasapiCapturePacket * wasapi_captureQueueFront(
WasapiCaptureQueue * queue)
{
if (!queue || !queue->packets)
return NULL;
const size_t tail = atomic_load_explicit(
&queue->tail, memory_order_relaxed);
if (tail == atomic_load_explicit(&queue->head, memory_order_acquire))
return NULL;
return &queue->packets[tail];
}
void wasapi_captureQueuePop(WasapiCaptureQueue * queue)
{
if (!queue || !queue->packets)
return;
const size_t tail = atomic_load_explicit(
&queue->tail, memory_order_relaxed);
atomic_store_explicit(
&queue->tail, (tail + 1) % queue->slotCount, memory_order_release);
}