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[client] audio: fix failure to properly handle restart if draining
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@ -179,10 +179,16 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
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static int lastChannels = 0;
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static int lastChannels = 0;
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static int lastSampleRate = 0;
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static int lastSampleRate = 0;
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if (STREAM_ACTIVE(audio.playback.state))
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if (audio.playback.state != STREAM_STATE_STOP)
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{
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{
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if (channels == lastChannels && sampleRate == lastSampleRate)
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if (channels == lastChannels && sampleRate == lastSampleRate)
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{
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// if the stream was still draining and the format matches, return the
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// stream to the run state
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if (audio.playback.state == STREAM_STATE_DRAIN)
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audio.playback.state = STREAM_STATE_RUN;
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goto no_change;
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goto no_change;
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}
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playbackStopNL();
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playbackStopNL();
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}
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}
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