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[client] egl: revert "only copy damaged areas when using dmabuf"
This reverts commit a14de25661
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Frame is sometimes incorrect.
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@@ -23,7 +23,6 @@
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#include <stdbool.h>
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#include "shader.h"
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#include "common/framebuffer.h"
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#include "common/types.h"
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#include <GL/gl.h>
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#include <EGL/egl.h>
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@@ -53,7 +52,7 @@ void egl_texture_free(EGL_Texture ** tex);
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bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA);
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bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer);
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
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bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd, const FrameDamageRect * rects, int rectsCount);
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bool egl_texture_update_from_dma (EGL_Texture * texture, const FrameBuffer * frmame, const int dmaFd);
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
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enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
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int egl_texture_count (EGL_Texture * texture);
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