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[client] implement support for RGB24 packed data
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@@ -194,44 +194,44 @@ inline static void rectsBufferCopy(FrameDamageRect * rects, int count, int bpp,
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struct ToFramebufferData
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{
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FrameBuffer * frame;
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int stride;
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int pitch;
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};
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static void fbRowFinish(int y, void * opaque)
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{
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struct ToFramebufferData * data = opaque;
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framebuffer_set_write_ptr(data->frame, y * data->stride);
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framebuffer_set_write_ptr(data->frame, y * data->pitch);
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}
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void rectsBufferToFramebuffer(FrameDamageRect * rects, int count, int bpp,
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FrameBuffer * frame, int dstStride, int height,
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const uint8_t * src, int srcStride)
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FrameBuffer * frame, int dstPitch, int height,
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const uint8_t * src, int srcPitch)
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{
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struct ToFramebufferData data = { .frame = frame, .stride = dstStride };
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rectsBufferCopy(rects, count, bpp, framebuffer_get_data(frame), dstStride,
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height, src, srcStride, &data, NULL, fbRowFinish);
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framebuffer_set_write_ptr(frame, height * dstStride);
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struct ToFramebufferData data = { .frame = frame, .pitch = dstPitch };
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rectsBufferCopy(rects, count, bpp, framebuffer_get_data(frame), dstPitch,
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height, src, srcPitch, &data, NULL, fbRowFinish);
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framebuffer_set_write_ptr(frame, height * dstPitch);
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}
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struct FromFramebufferData
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{
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const FrameBuffer * frame;
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int stride;
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int pitch;
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};
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static void fbRowStart(int y, void * opaque)
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{
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struct FromFramebufferData * data = opaque;
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framebuffer_wait(data->frame, y * data->stride);
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framebuffer_wait(data->frame, y * data->pitch);
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}
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void rectsFramebufferToBuffer(FrameDamageRect * rects, int count, int bpp,
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uint8_t * dst, int dstStride, int height,
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const FrameBuffer * frame, int srcStride)
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uint8_t * dst, int dstPitch, int height,
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const FrameBuffer * frame, int srcPitch)
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{
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struct FromFramebufferData data = { .frame = frame, .stride = srcStride };
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rectsBufferCopy(rects, count, bpp, dst, dstStride, height,
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framebuffer_get_buffer(frame), srcStride, &data, fbRowStart, NULL);
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struct FromFramebufferData data = { .frame = frame, .pitch = srcPitch };
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rectsBufferCopy(rects, count, bpp, dst, dstPitch, height,
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framebuffer_get_buffer(frame), srcPitch, &data, fbRowStart, NULL);
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}
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int rectsMergeOverlapping(FrameDamageRect * rects, int count)
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