[client] switch from SDL_Cond to LGEvent

This commit is contained in:
Geoffrey McRae 2020-01-03 00:08:43 +11:00
parent ba31c78412
commit c5baf212c8
2 changed files with 20 additions and 35 deletions

View File

@ -1 +1 @@
B1-42-g1c1d2a0568+1
B1-44-g42667ed83a+1

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@ -40,6 +40,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "common/KVMFR.h"
#include "common/stringutils.h"
#include "common/thread.h"
#include "common/event.h"
#include "utils.h"
#include "kb.h"
#include "ll.h"
@ -49,15 +50,12 @@ static int cursorThread(void * unused);
static int renderThread(void * unused);
static int frameThread (void * unused);
static bool b_startup = false;
static SDL_mutex *m_startup;
static SDL_cond *c_startup;
static LGThread *t_spice = NULL;
static LGThread *t_render = NULL;
static LGThread *t_cursor = NULL;
static LGThread *t_frame = NULL;
static SDL_Cursor *cursor = NULL;
static LGEvent *e_startup = NULL;
static LGThread *t_spice = NULL;
static LGThread *t_render = NULL;
static LGThread *t_cursor = NULL;
static LGThread *t_frame = NULL;
static SDL_Cursor *cursor = NULL;
struct AppState state;
@ -110,19 +108,12 @@ static int renderThread(void * unused)
state.running = false;
/* unblock threads waiting on the condition */
SDL_LockMutex(m_startup);
b_startup = true;
SDL_CondSignal(c_startup);
SDL_UnlockMutex(m_startup);
lgSignalEvent(e_startup);
return 1;
}
/* signal to other threads that the renderer is ready */
SDL_LockMutex(m_startup);
b_startup = true;
SDL_CondSignal(c_startup);
SDL_UnlockMutex(m_startup);
lgSignalEvent(e_startup);
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
@ -191,11 +182,7 @@ static int cursorThread(void * unused)
memset(&header, 0, sizeof(KVMFRCursor));
SDL_LockMutex(m_startup);
while(!b_startup)
SDL_CondWait(c_startup, m_startup);
SDL_UnlockMutex(m_startup);
lgWaitEvent(e_startup, TIMEOUT_INFINITE);
while(state.running)
{
// poll until we have cursor data
@ -309,11 +296,7 @@ static int frameThread(void * unused)
memset(&header, 0, sizeof(struct KVMFRFrame));
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
SDL_LockMutex(m_startup);
while(!b_startup)
SDL_CondWait(c_startup, m_startup);
SDL_UnlockMutex(m_startup);
lgWaitEvent(e_startup, TIMEOUT_INFINITE);
while(state.running)
{
// poll until we have a new frame
@ -1268,9 +1251,11 @@ static int lg_run()
}
// setup the startup condition
b_startup = false;
m_startup = SDL_CreateMutex();
c_startup = SDL_CreateCond();
if (!(e_startup = lgCreateEvent(false, 0)))
{
DEBUG_ERROR("failed to create the startup event");
return -1;
}
// start the renderThread so we don't just display junk
if (!lgCreateThread("renderThread", renderThread, NULL, &t_render))
@ -1361,10 +1346,10 @@ static void lg_shutdown()
if (t_render)
lgJoinThread(t_render, NULL);
if (m_startup)
if (e_startup)
{
SDL_DestroyCond (c_startup);
SDL_DestroyMutex(m_startup);
lgFreeEvent(e_startup);
e_startup = NULL;
}
// if spice is still connected send key up events for any pressed keys