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[client] egl: update FSR filter state upon resolution change
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5a5b867c73
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@ -40,6 +40,7 @@ typedef struct EGL_FilterFFXFSR1
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enum EGL_PixelFormat pixFmt;
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enum EGL_PixelFormat pixFmt;
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unsigned int width, height;
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unsigned int width, height;
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unsigned int inWidth, inHeight;
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bool sizeChanged;
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bool sizeChanged;
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bool prepared;
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bool prepared;
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@ -231,7 +232,8 @@ static bool egl_filterFFXFSR1Setup(EGL_Filter * filter,
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{
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{
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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EGL_FilterFFXFSR1 * this = UPCAST(EGL_FilterFFXFSR1, filter);
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if (pixFmt == this->pixFmt && !this->sizeChanged)
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if (pixFmt == this->pixFmt && !this->sizeChanged &&
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width == this->inWidth && height == this->inHeight)
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return true;
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return true;
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if (!egl_framebufferSetup(this->easuFb, pixFmt, this->width, this->height))
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if (!egl_framebufferSetup(this->easuFb, pixFmt, this->width, this->height))
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@ -240,6 +242,8 @@ static bool egl_filterFFXFSR1Setup(EGL_Filter * filter,
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if (!egl_framebufferSetup(this->rcasFb, pixFmt, this->width, this->height))
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if (!egl_framebufferSetup(this->rcasFb, pixFmt, this->width, this->height))
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return false;
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return false;
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this->inWidth = width;
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this->inHeight = height;
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this->active = this->width > width && this->height > height;
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this->active = this->width > width && this->height > height;
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this->sizeChanged = false;
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this->sizeChanged = false;
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this->pixFmt = pixFmt;
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this->pixFmt = pixFmt;
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