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[client] opengl: fix unintended vertical clipping in spiceDrawFill
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@ -622,13 +622,13 @@ static void opengl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width
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glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
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glBindTexture(GL_TEXTURE_2D, this->textures[SPICE_TEXTURE]);
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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for(; y < height; ++y)
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for(int dy = 0; dy < height; ++dy)
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glTexSubImage2D
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glTexSubImage2D
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(
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(
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GL_TEXTURE_2D,
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GL_TEXTURE_2D,
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0 ,
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0 ,
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x ,
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x ,
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y ,
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y + dy ,
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width ,
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width ,
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1 ,
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1 ,
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GL_BGRA,
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GL_BGRA,
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