[client] egl: remove no longer used yuv shader

This commit is contained in:
Geoffrey McRae 2021-01-15 11:57:02 +11:00
parent 323aab8ec2
commit c40a81ddf4
3 changed files with 0 additions and 69 deletions

View File

@ -16,7 +16,6 @@ make_object(
EGL_SHADER
shader/desktop.vert
shader/desktop_rgb.frag
shader/desktop_yuv.frag
shader/cursor.vert
shader/cursor_rgb.frag
shader/cursor_mono.frag

View File

@ -126,15 +126,6 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display)
return false;
}
if (!egl_init_desktop_shader(
&(*desktop)->shader_yuv,
b_shader_desktop_vert , b_shader_desktop_vert_size,
b_shader_desktop_yuv_frag, b_shader_desktop_yuv_frag_size))
{
DEBUG_ERROR("Failed to initialize the yuv desktop shader");
return false;
}
if (!egl_model_init(&(*desktop)->model))
{
DEBUG_ERROR("Failed to initialize the desktop model");
@ -172,7 +163,6 @@ void egl_desktop_free(EGL_Desktop ** desktop)
egl_texture_free(&(*desktop)->texture );
egl_shader_free (&(*desktop)->shader_generic.shader);
egl_shader_free (&(*desktop)->shader_yuv.shader );
egl_model_free (&(*desktop)->model );
app_release_keybind(&(*desktop)->kbNV);
@ -206,11 +196,6 @@ bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format, bo
desktop->shader = &desktop->shader_generic;
break;
case FRAME_TYPE_YUV420:
pixFmt = EGL_PF_YUV420;
desktop->shader = &desktop->shader_yuv;
break;
default:
DEBUG_ERROR("Unsupported frame format");
return false;

View File

@ -1,53 +0,0 @@
#version 300 es
in highp vec2 uv;
out highp vec4 color;
uniform int nearest;
uniform highp vec2 size;
uniform int nv;
uniform highp float nvGain;
uniform sampler2D sampler1;
uniform sampler2D sampler2;
uniform sampler2D sampler3;
void main()
{
highp vec4 yuv;
if(nearest == 1)
{
yuv = vec4(
texture(sampler1, uv).r,
texture(sampler2, uv).r,
texture(sampler3, uv).r,
1.0
);
}
else
{
highp ivec2 px = ivec2(uv * size);
yuv = vec4(
texelFetch(sampler1, px, 0).r,
texelFetch(sampler2, px, 0).r,
texelFetch(sampler3, px, 0).r,
1.0
);
}
highp mat4 yuv_to_rgb = mat4(
1.0, 0.0 , 1.402, -0.701,
1.0, -0.344, -0.714, 0.529,
1.0, 1.772, 0.0 , -0.886,
1.0, 1.0 , 1.0 , 1.0
);
color = yuv * yuv_to_rgb;
if (nv == 1)
{
highp float lumi = 1.0 - (0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b);
color *= 1.0 + lumi;
color *= nvGain;
}
}