mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] egl: remove no longer used yuv shader
This commit is contained in:
@@ -126,15 +126,6 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_init_desktop_shader(
|
||||
&(*desktop)->shader_yuv,
|
||||
b_shader_desktop_vert , b_shader_desktop_vert_size,
|
||||
b_shader_desktop_yuv_frag, b_shader_desktop_yuv_frag_size))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the yuv desktop shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!egl_model_init(&(*desktop)->model))
|
||||
{
|
||||
DEBUG_ERROR("Failed to initialize the desktop model");
|
||||
@@ -172,7 +163,6 @@ void egl_desktop_free(EGL_Desktop ** desktop)
|
||||
|
||||
egl_texture_free(&(*desktop)->texture );
|
||||
egl_shader_free (&(*desktop)->shader_generic.shader);
|
||||
egl_shader_free (&(*desktop)->shader_yuv.shader );
|
||||
egl_model_free (&(*desktop)->model );
|
||||
|
||||
app_release_keybind(&(*desktop)->kbNV);
|
||||
@@ -206,11 +196,6 @@ bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format, bo
|
||||
desktop->shader = &desktop->shader_generic;
|
||||
break;
|
||||
|
||||
case FRAME_TYPE_YUV420:
|
||||
pixFmt = EGL_PF_YUV420;
|
||||
desktop->shader = &desktop->shader_yuv;
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_ERROR("Unsupported frame format");
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user