[client] egl: remove no longer used yuv shader

This commit is contained in:
Geoffrey McRae
2021-01-15 11:57:02 +11:00
parent 323aab8ec2
commit c40a81ddf4
3 changed files with 0 additions and 69 deletions

View File

@@ -126,15 +126,6 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display)
return false;
}
if (!egl_init_desktop_shader(
&(*desktop)->shader_yuv,
b_shader_desktop_vert , b_shader_desktop_vert_size,
b_shader_desktop_yuv_frag, b_shader_desktop_yuv_frag_size))
{
DEBUG_ERROR("Failed to initialize the yuv desktop shader");
return false;
}
if (!egl_model_init(&(*desktop)->model))
{
DEBUG_ERROR("Failed to initialize the desktop model");
@@ -172,7 +163,6 @@ void egl_desktop_free(EGL_Desktop ** desktop)
egl_texture_free(&(*desktop)->texture );
egl_shader_free (&(*desktop)->shader_generic.shader);
egl_shader_free (&(*desktop)->shader_yuv.shader );
egl_model_free (&(*desktop)->model );
app_release_keybind(&(*desktop)->kbNV);
@@ -206,11 +196,6 @@ bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format, bo
desktop->shader = &desktop->shader_generic;
break;
case FRAME_TYPE_YUV420:
pixFmt = EGL_PF_YUV420;
desktop->shader = &desktop->shader_yuv;
break;
default:
DEBUG_ERROR("Unsupported frame format");
return false;