[client] egl: cosmetics

This commit is contained in:
Geoffrey McRae 2021-08-10 13:10:51 +10:00
parent dc0b3a8d45
commit c3a143732c
3 changed files with 6 additions and 6 deletions

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@ -94,7 +94,7 @@ struct EGL_Desktop
}; };
// forwards // forwards
void egl_desktop_toggle_nv(int key, void * opaque); void toggleNV(int key, void * opaque);
static bool egl_initDesktopShader( static bool egl_initDesktopShader(
struct DesktopShader * shader, struct DesktopShader * shader,
@ -179,7 +179,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
return false; return false;
} }
app_registerKeybind(KEY_N, egl_desktop_toggle_nv, desktop, app_registerKeybind(KEY_N, toggleNV, desktop,
"Toggle night vision mode"); "Toggle night vision mode");
desktop->nvMax = option_get_int("egl", "nvGainMax"); desktop->nvMax = option_get_int("egl", "nvGainMax");
@ -226,7 +226,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
return true; return true;
} }
void egl_desktop_toggle_nv(int key, void * opaque) void toggleNV(int key, void * opaque)
{ {
EGL_Desktop * desktop = (EGL_Desktop *)opaque; EGL_Desktop * desktop = (EGL_Desktop *)opaque;
if (desktop->nvGain++ == desktop->nvMax) if (desktop->nvGain++ == desktop->nvMax)
@ -428,7 +428,7 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
return true; return true;
} }
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd, bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount) const FrameDamageRect * damageRects, int damageRectsCount)
{ {
if (desktop->useDMA && dmaFd >= 0) if (desktop->useDMA && dmaFd >= 0)

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@ -43,7 +43,7 @@ void egl_desktopFree(EGL_Desktop ** desktop);
void egl_desktopConfigUI(EGL_Desktop * desktop); void egl_desktopConfigUI(EGL_Desktop * desktop);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format); bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd, bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount); const FrameDamageRect * damageRects, int damageRectsCount);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height); void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y, bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,

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@ -551,7 +551,7 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
struct Inst * this = UPCAST(struct Inst, renderer); struct Inst * this = UPCAST(struct Inst, renderer);
uint64_t start = nanotime(); uint64_t start = nanotime();
if (!egl_desktop_update(this->desktop, frame, dmaFd, damageRects, damageRectsCount)) if (!egl_desktopUpdate(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
{ {
DEBUG_INFO("Failed to to update the desktop"); DEBUG_INFO("Failed to to update the desktop");
return false; return false;