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[client] fix incorrect texture buffer index
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@ -300,7 +300,7 @@ int renderThread(void * unused)
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// update the texture
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, vboTex);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex ? 0 : 1]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex]);
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glTexSubImage2D(
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GL_TEXTURE_2D,
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0,
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