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[client/common] restructure project in prep for full SDL removal
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@@ -22,7 +22,6 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "texture.h"
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#include "common/debug.h"
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#include "utils.h"
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#include "ll.h"
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#include <stdlib.h>
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@@ -216,4 +215,4 @@ void update_uniform_bindings(EGL_Model * model)
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const int count = egl_texture_count(model->texture);
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egl_shader_associate_textures(model->shader, count);
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}
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}
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