[idd] transport: add frame sink boundary

This commit is contained in:
Geoffrey McRae
2026-08-12 16:45:01 +10:00
parent 801a1e58f8
commit bd4d31f0bd
21 changed files with 634 additions and 81 deletions

View File

@@ -0,0 +1,105 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CSRWLock.h"
#include "transport/IFrameSink.h"
#include "transport/IFrameTransport.h"
#include "transport/ITransport.h"
#include <vector>
class CFrameHub final : public IFrameTransport
{
private:
static const unsigned MAX_SLOTS = 1024;
struct Slot
{
uint64_t serial = 0;
bool committed = false;
bool completionPending = false;
bool completionSucceeded = false;
};
mutable CSRWLock m_lock;
IFrameSink * m_sink = nullptr;
BackendId m_backend = 0;
uint32_t m_epoch = 0;
uint64_t m_nextSerial = 0;
std::vector<Slot> m_slots;
bool Valid(const FrameToken& token) const;
void Invalidate(const FrameToken& token);
public:
bool Bind(BackendId backend, uint32_t epoch, IFrameSink& sink);
void Unbind(BackendId backend, uint32_t epoch);
size_t GetMaxFrameSize() const override;
bool FrameBufferAvailable(const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) override;
bool HasPublishedFrame() const override;
void ProcessDeliveries() override;
bool GetPendingDeliveryTarget(uint64_t now, uint64_t& target) override;
bool RetryPendingDelivery(uint64_t now, bool& retry) override;
PreparedFrameBuffer PrepareFrameBuffer(unsigned pitch,
const D12FrameFormat& srcFormat, const D12FrameFormat& dstFormat,
const RECT * dirtyRects, unsigned nbDirtyRects,
const CFrameScheduler::Schedule& schedule,
bool allowReadyReplacement = true) override;
bool PublishFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule,
bool& deliveredToOwner) override;
bool RepublishFrameBuffer(
const CFrameScheduler::Schedule& schedule) override;
bool TryFrameSubmitted(const FrameToken& token,
const CFrameScheduler::Schedule& schedule) override;
void CommitFrameBuffer(const FrameToken& token,
const CFrameScheduler::Schedule& schedule, bool periodic,
bool deliveredToOwner) override;
void AbortFrameBuffer(const FrameToken& token) override;
void FailFrameBuffer(const FrameToken& token) override;
void CompleteFrameBuffer(
const FrameToken& token, bool succeeded) override;
void SetFrameTiming(const FrameToken& token, uint64_t captureTime,
uint64_t postProcessTime, uint64_t copyTime, uint64_t readyTime,
uint64_t holdTime, const CFrameScheduler::Schedule& schedule,
uint64_t completedAt) override;
void WriteFrameBuffer(const FrameToken& token, void * src,
size_t offset, size_t len, bool setWritePos) const override;
void WriteFrameBufferRows(const FrameToken& token, void * src,
size_t offset, size_t rowBytes, size_t pitch,
unsigned rows) const override;
void FinalizeFrameBuffer(const FrameToken& token) const override;
void ObserveFrame(uint64_t now) override;
void ForceFrame() override;
bool GetPublishTarget(uint64_t now, uint64_t& target,
CFrameScheduler::Schedule& schedule, bool& periodic,
bool& republish) override;
void FrameMissed(const CFrameScheduler::Schedule& schedule,
uint64_t now, bool periodic) override;
void FrameSuperseded() override;
HANDLE GetFrameScheduleEvent() const override;
void TryRecordFrameTiming(
const FrameToken& token, uint64_t duration) override;
};