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[common] fix out by one error in rectsIntersect
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@ -203,10 +203,11 @@ void rectsFramebufferToBuffer(FrameDamageRect * rects, int count,
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inline static bool rectIntersects(const FrameDamageRect * r1, const FrameDamageRect * r2)
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{
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return r1->x < r2->x + r2->width &&
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r1->x + r1->width > r2->x &&
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r1->y < r2->y + r2->height &&
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r1->y + r1->height > r2->y;
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return !(
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r1->x > r2->x + r2->width ||
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r2->x > r1->x + r1->width ||
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r1->y > r2->y + r2->height ||
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r2->y > r1->y + r1->height);
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}
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int rectsMergeOverlapping(FrameDamageRect * rects, int count)
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