[idd] d3d: add leased D3D11 texture interop

This commit is contained in:
Geoffrey McRae
2026-08-13 15:42:24 +10:00
parent 3dd5abb05e
commit ba7a037f23
14 changed files with 566 additions and 17 deletions

View File

@@ -51,6 +51,7 @@
<ClCompile Include="capture\CHardwareFrameProcessor.cpp" /> <ClCompile Include="capture\CHardwareFrameProcessor.cpp" />
<ClCompile Include="capture\CSoftwareFrameProcessor.cpp" /> <ClCompile Include="capture\CSoftwareFrameProcessor.cpp" />
<ClCompile Include="capture\CSwapChainProcessor.cpp" /> <ClCompile Include="capture\CSwapChainProcessor.cpp" />
<ClCompile Include="d3d\CInteropPool.cpp" />
<ClCompile Include="d3d\CD3D11Device.cpp" /> <ClCompile Include="d3d\CD3D11Device.cpp" />
<ClCompile Include="d3d\CD3D12CommandQueue.cpp" /> <ClCompile Include="d3d\CD3D12CommandQueue.cpp" />
<ClCompile Include="d3d\CD3D12Device.cpp" /> <ClCompile Include="d3d\CD3D12Device.cpp" />
@@ -106,6 +107,7 @@
<ClInclude Include="capture\CHardwareFrameProcessor.h" /> <ClInclude Include="capture\CHardwareFrameProcessor.h" />
<ClInclude Include="capture\CSoftwareFrameProcessor.h" /> <ClInclude Include="capture\CSoftwareFrameProcessor.h" />
<ClInclude Include="capture\CSwapChainProcessor.h" /> <ClInclude Include="capture\CSwapChainProcessor.h" />
<ClInclude Include="d3d\CInteropPool.h" />
<ClInclude Include="d3d\CD3D11Device.h" /> <ClInclude Include="d3d\CD3D11Device.h" />
<ClInclude Include="d3d\CD3D12CommandQueue.h" /> <ClInclude Include="d3d\CD3D12CommandQueue.h" />
<ClInclude Include="d3d\CD3D12Device.h" /> <ClInclude Include="d3d\CD3D12Device.h" />

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@@ -124,6 +124,9 @@
<ClInclude Include="capture\CSwapChainProcessor.h"> <ClInclude Include="capture\CSwapChainProcessor.h">
<Filter>Capture</Filter> <Filter>Capture</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="d3d\CInteropPool.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="d3d\CD3D11Device.h"> <ClInclude Include="d3d\CD3D11Device.h">
<Filter>D3D</Filter> <Filter>D3D</Filter>
</ClInclude> </ClInclude>
@@ -303,6 +306,9 @@
<ClCompile Include="capture\CSwapChainProcessor.cpp"> <ClCompile Include="capture\CSwapChainProcessor.cpp">
<Filter>Capture</Filter> <Filter>Capture</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="d3d\CInteropPool.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="d3d\CD3D11Device.cpp"> <ClCompile Include="d3d\CD3D11Device.cpp">
<Filter>D3D</Filter> <Filter>D3D</Filter>
</ClCompile> </ClCompile>

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@@ -313,6 +313,17 @@ bool CFrameGraph::Want(FrameSignal signal) const
return false; return false;
} }
bool CFrameGraph::Shared(unsigned node) const
{
if (!m_sealed || !node || node >= m_nodeCount)
return false;
for (unsigned i = 0; i < m_leafCount; ++i)
if (m_leaves[i].node == node &&
m_leaves[i].cfg.profile.storage == FrameStorage::D3D11_TEXTURE)
return true;
return false;
}
bool CFrameGraph::Desc(unsigned leaf, const FrameContentRef& content, bool CFrameGraph::Desc(unsigned leaf, const FrameContentRef& content,
LeafDesc& desc) const LeafDesc& desc) const
{ {

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@@ -153,6 +153,7 @@ public:
bool Same(const GraphCfg& cfg) const; bool Same(const GraphCfg& cfg) const;
bool Want(FrameSignal signal) const; bool Want(FrameSignal signal) const;
bool Need(FrameOp op) const; bool Need(FrameOp op) const;
bool Shared(unsigned node) const;
bool Desc(unsigned leaf, const FrameContentRef& content, bool Desc(unsigned leaf, const FrameContentRef& content,
LeafDesc& desc) const; LeafDesc& desc) const;

View File

@@ -95,8 +95,9 @@ struct CTexCore
unsigned node = 0; unsigned node = 0;
unsigned count = 0; unsigned count = 0;
FrameProfile profile; FrameProfile profile;
D3D12_RESOURCE_DESC desc = {}; D3D12_RESOURCE_DESC desc = {};
D3D12_RESOURCE_STATES read = D3D12_RESOURCE_STATE_COMMON; D3D12_RESOURCE_STATES read = D3D12_RESOURCE_STATE_COMMON;
bool shared = false;
Slot slots[CTexPool::MAX_SLOTS]; Slot slots[CTexPool::MAX_SLOTS];
TexResult Acquire(unsigned& index, uint64_t& generation) TexResult Acquire(unsigned& index, uint64_t& generation)
@@ -279,10 +280,11 @@ CFrameTex::CFrameTex(uint64_t graphValue, uint64_t poolValue,
unsigned nodeValue, unsigned slotValue, uint64_t versionValue, unsigned nodeValue, unsigned slotValue, uint64_t versionValue,
const FrameProfile& profileValue, const FrameProfile& profileValue,
const FrameDesc& frameValue, const ComPtr<ID3D12Resource>& res, const FrameDesc& frameValue, const ComPtr<ID3D12Resource>& res,
const D12Sync& sync, D3D12_RESOURCE_STATES state) : const D12Sync& sync, D3D12_RESOURCE_STATES state, bool sharedValue) :
m_res(res), m_res(res),
m_sync(sync), m_sync(sync),
m_state(state), m_state(state),
m_shared(sharedValue),
graph(graphValue), graph(graphValue),
pool(poolValue), pool(poolValue),
node(nodeValue), node(nodeValue),
@@ -389,7 +391,7 @@ bool TexWrite::Seal(const FrameDesc& frame, const D12Sync& sync,
CFrameTex * raw = new (std::nothrow) CFrameTex(core->graph, core->id, CFrameTex * raw = new (std::nothrow) CFrameTex(core->graph, core->id,
core->node, m_index, m_version, core->profile, desc, resource, sync, core->node, m_index, m_version, core->profile, desc, resource, sync,
core->read); core->read, core->shared);
if (!raw) if (!raw)
{ {
core->Drop(index, generation); core->Drop(index, generation);
@@ -429,7 +431,7 @@ void TexWrite::Cancel()
TexResult CTexPool::Init(ID3D12Device3 * device, uint64_t graph, TexResult CTexPool::Init(ID3D12Device3 * device, uint64_t graph,
unsigned node, const FrameProfile& profile, unsigned node, const FrameProfile& profile,
const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES state, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES state,
unsigned slots) unsigned slots, bool shared)
{ {
if (!device || !graph || !node || !slots || slots > MAX_SLOTS || if (!device || !graph || !node || !slots || slots > MAX_SLOTS ||
profile.storage != FrameStorage::D3D12_TEXTURE || profile.storage != FrameStorage::D3D12_TEXTURE ||
@@ -468,6 +470,7 @@ TexResult CTexPool::Init(ID3D12Device3 * device, uint64_t graph,
core->profile = profile; core->profile = profile;
core->desc = desc; core->desc = desc;
core->read = state; core->read = state;
core->shared = shared;
D3D12_HEAP_PROPERTIES heap = {}; D3D12_HEAP_PROPERTIES heap = {};
heap.Type = D3D12_HEAP_TYPE_DEFAULT; heap.Type = D3D12_HEAP_TYPE_DEFAULT;
@@ -478,8 +481,12 @@ TexResult CTexPool::Init(ID3D12Device3 * device, uint64_t graph,
for (unsigned i = 0; i < slots; ++i) for (unsigned i = 0; i < slots; ++i)
{ {
const D3D12_HEAP_FLAGS flags = shared ?
static_cast<D3D12_HEAP_FLAGS>(D3D12_HEAP_FLAG_SHARED |
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) :
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
const HRESULT hr = device->CreateCommittedResource(&heap, const HRESULT hr = device->CreateCommittedResource(&heap,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, &desc, state, nullptr, flags, &desc, state, nullptr,
IID_PPV_ARGS(&core->slots[i].res)); IID_PPV_ARGS(&core->slots[i].res));
if (FAILED(hr)) if (FAILED(hr))
{ {

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@@ -47,11 +47,12 @@ private:
ComPtr<ID3D12Resource> m_res; ComPtr<ID3D12Resource> m_res;
D12Sync m_sync; D12Sync m_sync;
D3D12_RESOURCE_STATES m_state; D3D12_RESOURCE_STATES m_state;
bool m_shared;
CFrameTex(uint64_t graph, uint64_t pool, unsigned node, unsigned slot, CFrameTex(uint64_t graph, uint64_t pool, unsigned node, unsigned slot,
uint64_t version, const FrameProfile& profile, const FrameDesc& frame, uint64_t version, const FrameProfile& profile, const FrameDesc& frame,
const ComPtr<ID3D12Resource>& res, const D12Sync& sync, const ComPtr<ID3D12Resource>& res, const D12Sync& sync,
D3D12_RESOURCE_STATES state); D3D12_RESOURCE_STATES state, bool shared);
public: public:
CFrameTex(const CFrameTex&) = delete; CFrameTex(const CFrameTex&) = delete;
@@ -68,6 +69,7 @@ public:
ID3D12Resource * Get() const { return m_res.Get(); } ID3D12Resource * Get() const { return m_res.Get(); }
const D12Sync& Sync() const { return m_sync; } const D12Sync& Sync() const { return m_sync; }
D3D12_RESOURCE_STATES State() const { return m_state; } D3D12_RESOURCE_STATES State() const { return m_state; }
bool Shared() const { return m_shared; }
bool Wait(CD3D12CommandSlot& cmd) const; bool Wait(CD3D12CommandSlot& cmd) const;
D12SyncState Status() const { return m_sync.State(); } D12SyncState Status() const { return m_sync.State(); }
bool Ready() const { return m_sync.Done(); } bool Ready() const { return m_sync.Done(); }
@@ -152,7 +154,7 @@ public:
TexResult Init(ID3D12Device3 * device, uint64_t graph, unsigned node, TexResult Init(ID3D12Device3 * device, uint64_t graph, unsigned node,
const FrameProfile& profile, const D3D12_RESOURCE_DESC& desc, const FrameProfile& profile, const D3D12_RESOURCE_DESC& desc,
D3D12_RESOURCE_STATES state, unsigned slots); D3D12_RESOURCE_STATES state, unsigned slots, bool shared = false);
void Reset(); void Reset();
TexResult Try(TexWrite& write); TexResult Try(TexWrite& write);
}; };

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@@ -47,11 +47,13 @@ HRESULT CD3D11Device::Init()
ComPtr<ID3D11Device> device; ComPtr<ID3D11Device> device;
ComPtr<ID3D11DeviceContext> context; ComPtr<ID3D11DeviceContext> context;
const UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT |
(m_video ? D3D11_CREATE_DEVICE_VIDEO_SUPPORT : 0);
hr = D3D11CreateDevice( hr = D3D11CreateDevice(
m_adapter.Get(), m_adapter.Get(),
D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_UNKNOWN,
nullptr, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT, flags,
featureLevels, featureLevels,
ARRAYSIZE(featureLevels), ARRAYSIZE(featureLevels),
D3D11_SDK_VERSION, D3D11_SDK_VERSION,

View File

@@ -36,11 +36,14 @@ private:
ComPtr<IDXGIAdapter1 > m_adapter; ComPtr<IDXGIAdapter1 > m_adapter;
ComPtr<ID3D11Device5 > m_device; ComPtr<ID3D11Device5 > m_device;
ComPtr<ID3D11DeviceContext4> m_context; ComPtr<ID3D11DeviceContext4> m_context;
bool m_isSoftware = false; bool m_isSoftware = false;
bool m_video = false;
public: public:
CD3D11Device(LUID adapterLuid) : CD3D11Device(LUID adapterLuid, bool video = false) :
m_adapterLuid(adapterLuid) {}; m_adapterLuid(adapterLuid),
m_video(video)
{}
CD3D11Device() CD3D11Device()
{ {
@@ -53,5 +56,8 @@ public:
ComPtr<ID3D11DeviceContext4> GetContext() { return m_context; } ComPtr<ID3D11DeviceContext4> GetContext() { return m_context; }
LUID GetAdapterLuid() const { return m_adapterLuid; }
bool IsSoftware() { return m_isSoftware; } bool IsSoftware() { return m_isSoftware; }
bool IsVideo() const { return m_video; }
}; };

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@@ -432,7 +432,7 @@ bool CD3D12CommandQueue::InitTiming(ID3D12Device3 * device, UINT slotCount)
bool CD3D12CommandQueue::Init(ID3D12Device3 * device, bool CD3D12CommandQueue::Init(ID3D12Device3 * device,
D3D12_COMMAND_LIST_TYPE type, const WCHAR * name, D3D12_COMMAND_LIST_TYPE type, const WCHAR * name,
CD3D12CommandSlot::CallbackMode callbackMode, UINT slotCount, CD3D12CommandSlot::CallbackMode callbackMode, UINT slotCount,
bool enableTiming) bool enableTiming, bool sharedFence)
{ {
if (!slotCount || slotCount > MAX_SLOTS) if (!slotCount || slotCount > MAX_SLOTS)
{ {
@@ -455,7 +455,9 @@ bool CD3D12CommandQueue::Init(ID3D12Device3 * device,
} }
m_queue->SetName(name); m_queue->SetName(name);
hr = device->CreateFence(0, D3D12_FENCE_FLAG_NONE, const D3D12_FENCE_FLAGS fenceFlags = sharedFence ?
D3D12_FENCE_FLAG_SHARED : D3D12_FENCE_FLAG_NONE;
hr = device->CreateFence(0, fenceFlags,
IID_PPV_ARGS(&m_fence)); IID_PPV_ARGS(&m_fence));
if (FAILED(hr)) if (FAILED(hr))
{ {

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@@ -198,7 +198,7 @@ class CD3D12CommandQueue
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type, bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
const WCHAR * name, CD3D12CommandSlot::CallbackMode callbackMode, const WCHAR * name, CD3D12CommandSlot::CallbackMode callbackMode,
UINT slotCount, bool enableTiming = false); UINT slotCount, bool enableTiming = false, bool sharedFence = false);
void DeInit(); void DeInit();
CD3D12CommandSlot * Acquire(UINT slotIndex); CD3D12CommandSlot * Acquire(UINT slotIndex);

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@@ -137,12 +137,12 @@ CD3D12Device::InitResult CD3D12Device::Init(
if (!m_copyQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COPY, if (!m_copyQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COPY,
L"Copy", m_indirectCopy ? CD3D12CommandSlot::NORMAL : L"Copy", m_indirectCopy ? CD3D12CommandSlot::NORMAL :
CD3D12CommandSlot::FAST, 2, true)) CD3D12CommandSlot::FAST, 2, true, true))
return InitResult::FAILURE; return InitResult::FAILURE;
if (m_computeEnabled && if (m_computeEnabled &&
!m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE, !m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE,
L"Compute", CD3D12CommandSlot::FAST, 2)) L"Compute", CD3D12CommandSlot::FAST, 2, false, true))
return InitResult::FAILURE; return InitResult::FAILURE;
DEBUG_INFO("Created CD3D12Device"); DEBUG_INFO("Created CD3D12Device");

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@@ -79,6 +79,7 @@ struct CD3D12Device
ComPtr<ID3D12Device3> GetDevice() { return m_device; } ComPtr<ID3D12Device3> GetDevice() { return m_device; }
ComPtr<ID3D12Heap > GetTransportHeap() { return m_transportHeap; } ComPtr<ID3D12Heap > GetTransportHeap() { return m_transportHeap; }
LUID GetAdapterLuid() const { return m_adapterLuid; }
bool IsIndirectCopy() const { return m_indirectCopy; } bool IsIndirectCopy() const { return m_indirectCopy; }
CD3D12CommandSlot * GetCopySlot (); CD3D12CommandSlot * GetCopySlot ();

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@@ -0,0 +1,407 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "d3d/CInteropPool.h"
#include "CDebug.h"
#include <new>
using Microsoft::WRL::Wrappers::HandleT;
using Microsoft::WRL::Wrappers::HandleTraits::HANDLENullTraits;
static bool SameObject(IUnknown * left, IUnknown * right)
{
if (!left || !right)
return false;
ComPtr<IUnknown> leftId;
ComPtr<IUnknown> rightId;
return
SUCCEEDED(left->QueryInterface(IID_PPV_ARGS(&leftId))) &&
SUCCEEDED(right->QueryInterface(IID_PPV_ARGS(&rightId))) &&
leftId.Get() == rightId.Get();
}
static bool SameDesc(const D3D12_RESOURCE_DESC& d12,
const D3D11_TEXTURE2D_DESC& d11)
{
return
d12.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
d12.Width == d11.Width &&
d12.Height == d11.Height &&
d12.DepthOrArraySize == d11.ArraySize &&
d12.MipLevels == d11.MipLevels &&
d12.Format == d11.Format &&
d12.SampleDesc.Count == d11.SampleDesc.Count &&
d12.SampleDesc.Quality == d11.SampleDesc.Quality &&
d11.Usage == D3D11_USAGE_DEFAULT &&
d11.CPUAccessFlags == 0;
}
D12SyncState D11Sync::State() const
{
if (ready)
return D12SyncState::READY;
if (!Valid())
return D12SyncState::FAILED;
const UINT64 completed = fence->GetCompletedValue();
if (completed == UINT64_MAX)
return D12SyncState::FAILED;
return completed >= value ?
D12SyncState::READY : D12SyncState::PENDING;
}
struct CD3D11Core
{
static const unsigned MAX_FENCES = 4;
struct View
{
uint64_t pool = 0;
ComPtr<ID3D12Resource> src;
ComPtr<ID3D11Texture2D> tex;
};
struct Fence
{
ComPtr<ID3D12Fence> src;
ComPtr<ID3D11Fence> fence;
};
mutable CSRWLock lock;
bool open = true;
bool failed = false;
uint64_t pool = 0;
UINT bind = 0;
std::shared_ptr<CD3D11Device> d11;
std::shared_ptr<CD3D12Device> d12;
ComPtr<ID3D11Device5> dev11;
ComPtr<ID3D12Device3> dev12;
View views[CTexPool::MAX_SLOTS];
Fence fences[MAX_FENCES];
void Stop()
{
CSRWExclusiveLock guard(lock);
open = false;
}
void Fail()
{
CSRWExclusiveLock guard(lock);
failed = true;
}
TexResult Error(HRESULT hr)
{
const HRESULT removed = dev12->GetDeviceRemovedReason();
const HRESULT removed11 = dev11->GetDeviceRemovedReason();
if (removed != S_OK || removed11 != S_OK || hr == E_OUTOFMEMORY)
{
const HRESULT reason = removed != S_OK ? removed :
(removed11 != S_OK ? removed11 : hr);
DEBUG_ERROR_HR(reason, "D3D11 texture interop failed");
failed = true;
return TexResult::FAILED;
}
DEBUG_WARN_HR(hr, "D3D11 texture interop is unavailable");
return TexResult::REJECTED;
}
TexResult OpenView(const CFrameTex& frame,
ComPtr<ID3D11Texture2D>& texture)
{
if (frame.slot >= CTexPool::MAX_SLOTS)
return TexResult::REJECTED;
View& view = views[frame.slot];
if (view.tex)
{
if (view.pool != frame.pool ||
!SameObject(view.src.Get(), frame.Get()))
{
failed = true;
return TexResult::FAILED;
}
texture = view.tex;
return TexResult::OK;
}
HANDLE raw = nullptr;
const HRESULT create = dev12->CreateSharedHandle(frame.Get(), nullptr,
GENERIC_ALL, nullptr, &raw);
if (FAILED(create))
return Error(create);
HandleT<HANDLENullTraits> handle;
handle.Attach(raw);
ComPtr<ID3D11Texture2D> opened;
const HRESULT hr = dev11->OpenSharedResource1(handle.Get(),
IID_PPV_ARGS(&opened));
handle.Close();
if (FAILED(hr))
return Error(hr);
D3D11_TEXTURE2D_DESC desc11 = {};
opened->GetDesc(&desc11);
if (!SameDesc(frame.Get()->GetDesc(), desc11) ||
(desc11.BindFlags & bind) != bind)
return TexResult::REJECTED;
view.pool = frame.pool;
view.src = frame.Get();
view.tex = opened;
texture = opened;
return TexResult::OK;
}
TexResult OpenFence(const D12Sync& sync, D11Sync& result)
{
ComPtr<ID3D12Device> owner;
if (!sync.Valid() ||
FAILED(sync.fence->GetDevice(IID_PPV_ARGS(&owner))) ||
!SameObject(owner.Get(), dev12.Get()))
return TexResult::REJECTED;
const D12SyncState state = sync.State();
if (state == D12SyncState::FAILED)
{
failed = true;
return TexResult::FAILED;
}
if (state == D12SyncState::READY)
{
result.ready = true;
return TexResult::OK;
}
for (unsigned i = 0; i < MAX_FENCES; ++i)
if (fences[i].fence &&
SameObject(fences[i].src.Get(), sync.fence.Get()))
{
result.fence = fences[i].fence;
result.value = sync.value;
return TexResult::OK;
}
unsigned free = MAX_FENCES;
for (unsigned i = 0; i < MAX_FENCES; ++i)
if (!fences[i].fence)
{
free = i;
break;
}
if (free == MAX_FENCES)
return TexResult::BUSY;
HANDLE raw = nullptr;
const HRESULT create = dev12->CreateSharedHandle(sync.fence.Get(),
nullptr, GENERIC_ALL, nullptr, &raw);
if (FAILED(create))
return Error(create);
HandleT<HANDLENullTraits> handle;
handle.Attach(raw);
ComPtr<ID3D11Fence> opened;
const HRESULT hr = dev11->OpenSharedFence(handle.Get(),
IID_PPV_ARGS(&opened));
handle.Close();
if (FAILED(hr))
return Error(hr);
fences[free].src = sync.fence;
fences[free].fence = opened;
result.fence = opened;
result.value = sync.value;
return TexResult::OK;
}
TexResult Get(const TexLease& src, D11Lease& lease)
{
const CFrameTex * frame = src.Get();
if (!frame ||
frame->profile.storage != FrameStorage::D3D12_TEXTURE ||
!frame->Shared() ||
frame->State() != D3D12_RESOURCE_STATE_COMMON ||
!frame->Get() ||
!frame->Sync().Valid())
return TexResult::REJECTED;
ComPtr<ID3D12Device> owner;
if (FAILED(frame->Get()->GetDevice(IID_PPV_ARGS(&owner))) ||
!SameObject(owner.Get(), dev12.Get()))
return TexResult::REJECTED;
CSRWExclusiveLock guard(lock);
if (!open || failed)
return TexResult::FAILED;
if (frame->Status() == D12SyncState::FAILED)
{
failed = true;
return TexResult::FAILED;
}
if (!pool)
pool = frame->pool;
else if (pool != frame->pool)
return TexResult::REJECTED;
ComPtr<ID3D11Texture2D> texture;
TexResult result = OpenView(*frame, texture);
if (result != TexResult::OK)
return result;
D11Sync sync;
result = OpenFence(frame->Sync(), sync);
if (result != TexResult::OK)
return result;
const FrameProfile profile =
Frame::Store(frame->profile, FrameStorage::D3D11_TEXTURE);
lease = D11Lease(shared_from_this(), src, texture, sync, profile);
return TexResult::OK;
}
private:
// Filled by Init after construction; avoids exposing ownership callbacks
// from cached COM objects.
std::weak_ptr<CD3D11Core> self;
std::shared_ptr<CD3D11Core> shared_from_this()
{
return self.lock();
}
friend class CInteropPool;
};
D11Lease::D11Lease(const std::shared_ptr<CD3D11Core>& core,
const TexLease& src, const ComPtr<ID3D11Texture2D>& tex,
const D11Sync& sync, const FrameProfile& profile) :
m_core(core),
m_src(src),
m_tex(tex),
m_sync(sync),
m_profile(profile)
{
}
TexResult D11Lease::Wait(ID3D11DeviceContext4 * context) const
{
if (!m_core || !m_src || !m_tex || !context || !m_sync.Valid())
return TexResult::REJECTED;
ComPtr<ID3D11Device> owner;
context->GetDevice(owner.GetAddressOf());
if (!SameObject(owner.Get(), m_core->dev11.Get()))
return TexResult::REJECTED;
const D12SyncState state = m_sync.State();
if (state == D12SyncState::FAILED)
{
m_core->Fail();
return TexResult::FAILED;
}
if (state == D12SyncState::READY)
return TexResult::OK;
const HRESULT hr = context->Wait(m_sync.fence.Get(), m_sync.value);
if (FAILED(hr))
{
DEBUG_ERROR_HR(hr, "Failed to queue the D3D11 producer wait");
m_core->Fail();
return TexResult::FAILED;
}
return TexResult::OK;
}
void D11Lease::Reset()
{
m_sync = D11Sync {};
m_tex.Reset();
m_src.Reset();
m_core.reset();
m_profile = FrameProfile {};
}
TexResult CInteropPool::Init(
const std::shared_ptr<CD3D11Device>& d11,
const std::shared_ptr<CD3D12Device>& d12, UINT bind)
{
if (!d11 || !d12 || !Frame::Same(d11->GetAdapterLuid(),
d12->GetAdapterLuid()))
return TexResult::REJECTED;
ComPtr<ID3D11Device5> dev11 = d11->GetDevice();
ComPtr<ID3D12Device3> dev12 = d12->GetDevice();
if (!dev11 || !dev12)
return TexResult::REJECTED;
std::shared_ptr<CD3D11Core> core;
try
{
core = std::shared_ptr<CD3D11Core>(new (std::nothrow) CD3D11Core);
}
catch (const std::bad_alloc&)
{
return TexResult::FAILED;
}
if (!core)
return TexResult::FAILED;
core->d11 = d11;
core->d12 = d12;
core->dev11 = dev11;
core->dev12 = dev12;
core->bind = bind;
core->self = core;
std::shared_ptr<CD3D11Core> old;
{
CSRWExclusiveLock guard(m_lock);
old = std::move(m_core);
if (old)
old->Stop();
m_core = core;
}
return TexResult::OK;
}
TexResult CInteropPool::Get(const TexLease& src, D11Lease& lease)
{
if (lease)
return TexResult::REJECTED;
std::shared_ptr<CD3D11Core> core;
{
CSRWSharedLock guard(m_lock);
core = m_core;
}
return core ? core->Get(src, lease) : TexResult::FAILED;
}
void CInteropPool::Reset()
{
std::shared_ptr<CD3D11Core> core;
{
CSRWExclusiveLock guard(m_lock);
core = std::move(m_core);
if (core)
core->Stop();
}
}

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@@ -0,0 +1,102 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CSRWLock.h"
#include "capture/CFrameTex.h"
#include "d3d/CD3D11Device.h"
#include "d3d/CD3D12Device.h"
#include <memory>
struct CD3D11Core;
struct D11Sync
{
ComPtr<ID3D11Fence> fence;
UINT64 value = 0;
bool ready = false;
bool Valid() const { return ready || (fence && value); }
D12SyncState State() const;
};
// A native D3D11 view of one immutable graph product. Keep the lease until
// the encoder's GPU completion, not merely until its submission returns.
class D11Lease
{
friend class CInteropPool;
friend struct CD3D11Core;
private:
std::shared_ptr<CD3D11Core> m_core;
TexLease m_src;
ComPtr<ID3D11Texture2D> m_tex;
D11Sync m_sync;
FrameProfile m_profile;
D11Lease(const std::shared_ptr<CD3D11Core>& core, const TexLease& src,
const ComPtr<ID3D11Texture2D>& tex, const D11Sync& sync,
const FrameProfile& profile);
public:
D11Lease() = default;
D11Lease(const D11Lease&) = default;
D11Lease& operator=(const D11Lease&) = default;
D11Lease(D11Lease&&) noexcept = default;
D11Lease& operator=(D11Lease&&) noexcept = default;
explicit operator bool() const { return !!m_src && !!m_tex; }
ID3D11Texture2D * Get() const { return m_tex.Get(); }
const CFrameTex * Frame() const { return m_src.Get(); }
const FrameProfile& Profile() const { return m_profile; }
const D11Sync& Sync() const { return m_sync; }
D12SyncState Status() const { return m_sync.State(); }
// Orders only work subsequently submitted through this exact context.
// The context owner remains responsible for its thread serialization and
// for ordering any private encoder queue.
TexResult Wait(ID3D11DeviceContext4 * context) const;
void Reset();
};
// Opens cached native D3D11 views of shareable D3D12 graph products. The
// pool never copies, transitions, or writes a product. Failures remain local
// to this interop route and cannot invalidate the source or sibling routes.
class CInteropPool
{
private:
mutable CSRWLock m_lock;
std::shared_ptr<CD3D11Core> m_core;
public:
CInteropPool() = default;
CInteropPool(const CInteropPool&) = delete;
CInteropPool& operator=(const CInteropPool&) = delete;
~CInteropPool() { Reset(); }
// bind is the minimum native D3D11 bind capability required by the future
// consumer. Unsupported capabilities reject this route without a copy.
TexResult Init(const std::shared_ptr<CD3D11Device>& d11,
const std::shared_ptr<CD3D12Device>& d12, UINT bind = 0);
TexResult Get(const TexLease& src, D11Lease& lease);
void Reset();
};