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[idd] d3d: add leased D3D11 texture interop
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@@ -79,6 +79,7 @@ struct CD3D12Device
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ComPtr<ID3D12Device3> GetDevice() { return m_device; }
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ComPtr<ID3D12Heap > GetTransportHeap() { return m_transportHeap; }
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LUID GetAdapterLuid() const { return m_adapterLuid; }
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bool IsIndirectCopy() const { return m_indirectCopy; }
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CD3D12CommandSlot * GetCopySlot ();
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