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[idd] d3d: add leased D3D11 texture interop
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@@ -137,12 +137,12 @@ CD3D12Device::InitResult CD3D12Device::Init(
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if (!m_copyQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COPY,
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L"Copy", m_indirectCopy ? CD3D12CommandSlot::NORMAL :
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CD3D12CommandSlot::FAST, 2, true))
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CD3D12CommandSlot::FAST, 2, true, true))
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return InitResult::FAILURE;
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if (m_computeEnabled &&
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!m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE,
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L"Compute", CD3D12CommandSlot::FAST, 2))
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L"Compute", CD3D12CommandSlot::FAST, 2, false, true))
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return InitResult::FAILURE;
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DEBUG_INFO("Created CD3D12Device");
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