[idd] d3d: add leased D3D11 texture interop

This commit is contained in:
Geoffrey McRae
2026-08-13 15:42:24 +10:00
parent 3dd5abb05e
commit ba7a037f23
14 changed files with 566 additions and 17 deletions

View File

@@ -198,7 +198,7 @@ class CD3D12CommandQueue
bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
const WCHAR * name, CD3D12CommandSlot::CallbackMode callbackMode,
UINT slotCount, bool enableTiming = false);
UINT slotCount, bool enableTiming = false, bool sharedFence = false);
void DeInit();
CD3D12CommandSlot * Acquire(UINT slotIndex);