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[idd] d3d: add leased D3D11 texture interop
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@@ -198,7 +198,7 @@ class CD3D12CommandQueue
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bool Init(ID3D12Device3 * device, D3D12_COMMAND_LIST_TYPE type,
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const WCHAR * name, CD3D12CommandSlot::CallbackMode callbackMode,
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UINT slotCount, bool enableTiming = false);
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UINT slotCount, bool enableTiming = false, bool sharedFence = false);
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void DeInit();
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CD3D12CommandSlot * Acquire(UINT slotIndex);
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