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[idd] d3d: add leased D3D11 texture interop
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@@ -51,6 +51,7 @@
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<ClCompile Include="capture\CHardwareFrameProcessor.cpp" />
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<ClCompile Include="capture\CSoftwareFrameProcessor.cpp" />
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<ClCompile Include="capture\CSwapChainProcessor.cpp" />
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<ClCompile Include="d3d\CInteropPool.cpp" />
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<ClCompile Include="d3d\CD3D11Device.cpp" />
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<ClCompile Include="d3d\CD3D12CommandQueue.cpp" />
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<ClCompile Include="d3d\CD3D12Device.cpp" />
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@@ -106,6 +107,7 @@
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<ClInclude Include="capture\CHardwareFrameProcessor.h" />
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<ClInclude Include="capture\CSoftwareFrameProcessor.h" />
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<ClInclude Include="capture\CSwapChainProcessor.h" />
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<ClInclude Include="d3d\CInteropPool.h" />
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<ClInclude Include="d3d\CD3D11Device.h" />
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<ClInclude Include="d3d\CD3D12CommandQueue.h" />
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<ClInclude Include="d3d\CD3D12Device.h" />
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