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[client] egl: implement pixel perfect upscaling
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@@ -30,4 +30,4 @@ void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const uint8_t * data);
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bool egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
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void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY);
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void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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