mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 14:57:20 +00:00
[host] dxgi: update to make use of comRef (part 1 of 2)
This commit is contained in:
parent
69b984aa2c
commit
b94166177f
@ -44,6 +44,11 @@ inline static size_t vector_size(Vector * vector)
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return vector->size;
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}
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inline static size_t vector_capacity(Vector * vector)
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{
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return vector->capacity;
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}
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inline static void * vector_data(Vector * vector)
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{
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return vector->data;
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@ -102,7 +102,7 @@ static bool d3d11_create(struct DXGIInterface * intf)
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struct D3D11TexImpl * teximpl = TEXIMPL(dxgi->texture[i]);
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status = ID3D11Device_CreateTexture2D(dxgi->device, &cpuTexDesc, NULL,
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status = ID3D11Device_CreateTexture2D(*dxgi->device, &cpuTexDesc, NULL,
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&teximpl->cpu);
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if (FAILED(status))
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@ -114,7 +114,7 @@ static bool d3d11_create(struct DXGIInterface * intf)
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if (!dxgi->downsampleLevel)
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continue;
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status = ID3D11Device_CreateTexture2D(dxgi->device, &gpuTexDesc, NULL,
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status = ID3D11Device_CreateTexture2D(*dxgi->device, &gpuTexDesc, NULL,
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&teximpl->gpu);
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if (FAILED(status))
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@ -123,13 +123,13 @@ static bool d3d11_create(struct DXGIInterface * intf)
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goto fail;
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}
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ID3D11Device_CreateShaderResourceView(dxgi->device,
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ID3D11Device_CreateShaderResourceView(*dxgi->device,
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(ID3D11Resource *)teximpl->gpu, NULL, &teximpl->srv);
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}
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// map the texture simply to get the pitch and stride
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = ID3D11DeviceContext_Map(dxgi->deviceContext,
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status = ID3D11DeviceContext_Map(*dxgi->deviceContext,
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(ID3D11Resource *)TEXIMPL(dxgi->texture[0])->cpu, 0,
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D3D11_MAP_READ, 0, &mapping);
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@ -142,7 +142,7 @@ static bool d3d11_create(struct DXGIInterface * intf)
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dxgi->pitch = mapping.RowPitch;
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dxgi->stride = mapping.RowPitch / dxgi->bpp;
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ID3D11DeviceContext_Unmap(dxgi->deviceContext,
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ID3D11DeviceContext_Unmap(*dxgi->deviceContext,
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(ID3D11Resource *)TEXIMPL(dxgi->texture[0])->cpu, 0);
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return true;
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@ -185,7 +185,7 @@ static void copyFrameFull(Texture * tex, ID3D11Texture2D * src)
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ID3D11Texture2D * dst = teximpl->cpu;
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_CopyResource(dxgi->deviceContext,
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ID3D11DeviceContext_CopyResource(*dxgi->deviceContext,
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(ID3D11Resource *)dst, (ID3D11Resource *)src);
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else
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{
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@ -201,7 +201,7 @@ static void copyFrameFull(Texture * tex, ID3D11Texture2D * src)
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.right = rect->x + rect->width ,
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.bottom = rect->y + rect->height,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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ID3D11DeviceContext_CopySubresourceRegion(*dxgi->deviceContext,
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(ID3D11Resource *)dst, 0, box.left, box.top, 0,
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(ID3D11Resource *)src, 0, &box);
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}
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@ -214,7 +214,7 @@ static void copyFrameDownsampled(Texture * tex, ID3D11Texture2D * src)
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ID3D11Texture2D * dst = teximpl->gpu;
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_ResolveSubresource(dxgi->deviceContext,
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ID3D11DeviceContext_ResolveSubresource(*dxgi->deviceContext,
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(ID3D11Resource *)dst, 0,
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(ID3D11Resource *)src, 0,
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dxgi->dxgiFormat);
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@ -232,15 +232,15 @@ static void copyFrameDownsampled(Texture * tex, ID3D11Texture2D * src)
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.right = (rect->x + rect->width ) << dxgi->downsampleLevel,
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.bottom = (rect->y + rect->height) << dxgi->downsampleLevel,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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ID3D11DeviceContext_CopySubresourceRegion(*dxgi->deviceContext,
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(ID3D11Resource *)dst, 0, box.left, box.top, 0,
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(ID3D11Resource *)src, 0, &box);
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}
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}
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ID3D11DeviceContext_GenerateMips(dxgi->deviceContext, teximpl->srv);
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ID3D11DeviceContext_GenerateMips(*dxgi->deviceContext, teximpl->srv);
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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ID3D11DeviceContext_CopySubresourceRegion(*dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, 0, 0, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, NULL);
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else
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@ -258,7 +258,7 @@ static void copyFrameDownsampled(Texture * tex, ID3D11Texture2D * src)
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.bottom = rect->y + rect->height,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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ID3D11DeviceContext_CopySubresourceRegion(*dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, box.left, box.top, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, &box);
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}
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@ -278,7 +278,7 @@ static bool d3d11_copyFrame(Texture * tex, ID3D11Texture2D * src)
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else
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copyFrameFull(tex, src);
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ID3D11DeviceContext_Flush(dxgi->deviceContext);
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ID3D11DeviceContext_Flush(*dxgi->deviceContext);
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});
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return true;
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}
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@ -299,7 +299,7 @@ static CaptureResult d3d11_mapTexture(Texture * tex)
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HRESULT status;
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INTERLOCKED_SECTION(dxgi->deviceContextLock, {
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status = ID3D11DeviceContext_Map(dxgi->deviceContext,
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status = ID3D11DeviceContext_Map(*dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, D3D11_MAP_READ, 0x100000L, &map);
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});
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if (status == DXGI_ERROR_WAS_STILL_DRAWING)
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@ -333,7 +333,7 @@ static void d3d11_unmapTexture(Texture * tex)
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struct D3D11TexImpl * teximpl = TEXIMPL(*tex);
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INTERLOCKED_SECTION(dxgi->deviceContextLock, {
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ID3D11DeviceContext_Unmap(dxgi->deviceContext,
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ID3D11DeviceContext_Unmap(*dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0);
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});
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tex->map = NULL;
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@ -43,6 +43,7 @@
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#include <versionhelpers.h>
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#include <dwmapi.h>
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#include "com_ref.h"
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#include "dxgi_capture.h"
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#include "util.h"
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@ -256,6 +257,7 @@ static bool dxgi_create(CaptureGetPointerBuffer getPointerBufferFn, CapturePostP
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this->texture = calloc(this->maxTextures, sizeof(*this->texture));
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this->getPointerBufferFn = getPointerBufferFn;
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this->postPointerBufferFn = postPointerBufferFn;
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return true;
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}
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@ -263,6 +265,17 @@ static bool dxgi_init(void)
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{
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DEBUG_ASSERT(this);
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if (!comRef_init(
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20 + this->maxTextures * 2, //max total globals
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20 //max total locals
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))
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{
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DEBUG_ERROR("failed to intialize the comRef tracking");
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return false;
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}
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comRef_scopePush();
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this->desktop = OpenInputDesktop(0, FALSE, GENERIC_READ);
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if (!this->desktop)
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DEBUG_WINERROR("Failed to open the desktop", GetLastError());
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@ -295,7 +308,9 @@ static bool dxgi_init(void)
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lgResetEvent(this->frameEvent);
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status = CreateDXGIFactory2(this->debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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&IID_IDXGIFactory1, (void **)&this->factory);
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&IID_IDXGIFactory1,
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(void **)comRef_newGlobal(&this->factory));
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create DXGIFactory1", status);
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@ -305,10 +320,17 @@ static bool dxgi_init(void)
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const char * optAdapter = option_get_string("dxgi", "adapter");
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const char * optOutput = option_get_string("dxgi", "output" );
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for (int i = 0; IDXGIFactory1_EnumAdapters1(this->factory, i, &this->adapter) != DXGI_ERROR_NOT_FOUND; ++i)
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comRef_defineLocal(IDXGIAdapter1, adapter);
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comRef_defineLocal(IDXGIOutput , output );
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for (
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int i = 0;
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IDXGIFactory1_EnumAdapters1(*this->factory, i, adapter)
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!= DXGI_ERROR_NOT_FOUND;
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++i, comRef_release(adapter))
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{
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DXGI_ADAPTER_DESC1 adapterDesc;
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status = IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
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status = IDXGIAdapter1_GetDesc1(*adapter, &adapterDesc);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to get the device description", status);
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@ -326,9 +348,6 @@ static bool dxgi_init(void)
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{
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DEBUG_INFO("Not using unsupported adapter: %ls",
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adapterDesc.Description);
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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continue;
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}
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@ -342,9 +361,6 @@ static bool dxgi_init(void)
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{
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DEBUG_INFO("Not using adapter: %ls", adapterDesc.Description);
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free(desc);
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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continue;
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}
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free(desc);
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@ -352,9 +368,12 @@ static bool dxgi_init(void)
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DEBUG_INFO("Adapter matched, trying: %ls", adapterDesc.Description);
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}
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for (int n = 0; IDXGIAdapter1_EnumOutputs(this->adapter, n, &this->output) != DXGI_ERROR_NOT_FOUND; ++n)
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for (
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int n = 0;
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IDXGIAdapter1_EnumOutputs(*adapter, n, output) != DXGI_ERROR_NOT_FOUND;
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++n, comRef_release(output))
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{
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IDXGIOutput_GetDesc(this->output, &outputDesc);
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IDXGIOutput_GetDesc(*output, &outputDesc);
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if (optOutput)
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{
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const size_t s = (wcslen(outputDesc.DeviceName)+1) * 2;
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@ -365,7 +384,7 @@ static bool dxgi_init(void)
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{
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DEBUG_INFO("Not using adapter output: %ls", outputDesc.DeviceName);
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free(desc);
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goto next_output;
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continue;
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}
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free(desc);
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@ -374,27 +393,23 @@ static bool dxgi_init(void)
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if (outputDesc.AttachedToDesktop)
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break;
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next_output:
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IDXGIOutput_Release(this->output);
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this->output = NULL;
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}
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if (this->output)
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if (*output)
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break;
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IDXGIAdapter1_Release(this->adapter);
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this->adapter = NULL;
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}
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if (!this->output)
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if (!*output)
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{
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DEBUG_ERROR("Failed to locate a valid output device");
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goto fail;
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}
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comRef_toGlobal(this->adapter, adapter);
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comRef_toGlobal(this->output , output );
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DXGI_ADAPTER_DESC1 adapterDesc;
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IDXGIAdapter1_GetDesc1(this->adapter, &adapterDesc);
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IDXGIAdapter1_GetDesc1(*this->adapter, &adapterDesc);
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DEBUG_INFO("Device Name : %ls" , outputDesc.DeviceName);
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DEBUG_INFO("Device Description: %ls" , adapterDesc.Description);
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DEBUG_INFO("Device Vendor ID : 0x%x" , adapterDesc.VendorId);
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@ -440,8 +455,10 @@ next_output:
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featureLevelCount = ARRAY_LENGTH(win8);
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}
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IDXGIAdapter * tmp;
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status = IDXGIAdapter1_QueryInterface(this->adapter, &IID_IDXGIAdapter, (void **)&tmp);
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comRef_defineLocal(IDXGIAdapter, tmp);
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status = IDXGIAdapter1_QueryInterface(
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*this->adapter, &IID_IDXGIAdapter, (void **)tmp);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to query IDXGIAdapter interface");
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@ -449,20 +466,18 @@ next_output:
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}
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status = D3D11CreateDevice(
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tmp,
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*tmp,
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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featureLevels, featureLevelCount,
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D3D11_SDK_VERSION,
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&this->device,
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(ID3D11Device **)comRef_newGlobal(&this->device),
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&this->featureLevel,
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&this->deviceContext);
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(ID3D11DeviceContext **)comRef_newGlobal(&this->deviceContext));
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LG_LOCK_INIT(this->deviceContextLock);
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IDXGIAdapter_Release(tmp);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to create D3D11 device", status);
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@ -515,27 +530,32 @@ next_output:
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// try to reduce the latency
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{
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IDXGIDevice1 * dxgi;
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status = ID3D11Device_QueryInterface(this->device, &IID_IDXGIDevice1, (void **)&dxgi);
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comRef_defineLocal(IDXGIDevice1, dxgi);
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status = ID3D11Device_QueryInterface(
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*this->device, &IID_IDXGIDevice1, (void **)dxgi);
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if (FAILED(status))
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{
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DEBUG_WINERROR("failed to query DXGI interface from device", status);
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goto fail;
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}
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IDXGIDevice1_SetMaximumFrameLatency(dxgi, 1);
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IDXGIDevice1_Release(dxgi);
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IDXGIDevice1_SetMaximumFrameLatency(*dxgi, 1);
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}
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IDXGIOutput5 * output5 = NULL;
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status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput5, (void **)&output5);
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comRef_defineLocal(IDXGIOutput5, output5);
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status = IDXGIOutput_QueryInterface(
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*this->output, &IID_IDXGIOutput5, (void **)output5);
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if (FAILED(status))
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{
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DEBUG_WARN("IDXGIOutput5 is not available, please update windows for improved performance!");
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DEBUG_WARN("Falling back to IDXIGOutput1");
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IDXGIOutput1 * output1 = NULL;
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status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput1, (void **)&output1);
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comRef_defineLocal(IDXGIOutput1, output1);
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status = IDXGIOutput_QueryInterface(
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*this->output, &IID_IDXGIOutput1, (void **)output1);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to query IDXGIOutput1 from the output");
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@ -545,7 +565,10 @@ next_output:
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// we try this twice in case we still get an error on re-initialization
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for (int i = 0; i < 2; ++i)
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{
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status = IDXGIOutput1_DuplicateOutput(output1, (IUnknown *)this->device, &this->dup);
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status = IDXGIOutput1_DuplicateOutput(
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*output1, (IUnknown *)*this->device,
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(IDXGIOutputDuplication **)comRef_newGlobal(&this->dup));
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if (SUCCEEDED(status))
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break;
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Sleep(200);
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@ -554,10 +577,8 @@ next_output:
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if (FAILED(status))
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{
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DEBUG_WINERROR("DuplicateOutput Failed", status);
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IDXGIOutput1_Release(output1);
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goto fail;
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}
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IDXGIOutput1_Release(output1);
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}
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else
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{
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@ -572,12 +593,12 @@ next_output:
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for (int i = 0; i < 2; ++i)
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{
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status = IDXGIOutput5_DuplicateOutput1(
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output5,
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(IUnknown *)this->device,
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*output5,
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(IUnknown *)*this->device,
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0,
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ARRAY_LENGTH(supportedFormats),
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supportedFormats,
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&this->dup);
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(IDXGIOutputDuplication **)comRef_newGlobal(&this->dup));
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if (SUCCEEDED(status))
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break;
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@ -592,22 +613,22 @@ next_output:
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if (FAILED(status))
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{
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DEBUG_WINERROR("DuplicateOutput1 Failed", status);
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IDXGIOutput5_Release(output5);
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goto fail;
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}
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IDXGIOutput6 * output6 = NULL;
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status = IDXGIOutput_QueryInterface(this->output, &IID_IDXGIOutput6, (void **)&output6);
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comRef_defineLocal(IDXGIOutput6, output6);
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status = IDXGIOutput_QueryInterface(
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*this->output, &IID_IDXGIOutput6, (void **)output6);
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if (SUCCEEDED(status))
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{
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DXGI_OUTPUT_DESC1 desc1;
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IDXGIOutput6_GetDesc1(output6, &desc1);
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IDXGIOutput6_GetDesc1(*output6, &desc1);
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this->dxgiColorSpace = desc1.ColorSpace;
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if (!getDisplayPathInfo(desc1.Monitor, &this->displayPathInfo))
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{
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DEBUG_ERROR("Failed to get the display path info");
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IDXGIOutput6_Release(output6);
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goto fail;
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}
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this->sdrWhiteLevel = getSDRWhiteLevel(&this->displayPathInfo);
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@ -617,47 +638,41 @@ next_output:
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DEBUG_INFO("Min/Max Luminance : %f/%f", desc1.MinLuminance, desc1.MaxLuminance);
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DEBUG_INFO("Frame Luminance : %f" , desc1.MaxFullFrameLuminance);
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DEBUG_INFO("SDR White Level : %f" , this->sdrWhiteLevel);
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IDXGIOutput6_Release(output6);
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}
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||||
IDXGIOutput5_Release(output5);
|
||||
}
|
||||
|
||||
{
|
||||
DXGI_OUTDUPL_DESC dupDesc;
|
||||
IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
|
||||
IDXGIOutputDuplication_GetDesc(*this->dup, &dupDesc);
|
||||
DEBUG_INFO("Source Format : %s", getDXGIFormatStr(dupDesc.ModeDesc.Format));
|
||||
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
IDXGIResource * res;
|
||||
if (FAILED(status = IDXGIOutputDuplication_AcquireNextFrame(this->dup,
|
||||
INFINITE, &frameInfo, &res)))
|
||||
comRef_defineLocal(IDXGIResource, res);
|
||||
|
||||
if (FAILED(status = IDXGIOutputDuplication_AcquireNextFrame(*this->dup,
|
||||
INFINITE, &frameInfo, res)))
|
||||
{
|
||||
DEBUG_WINERROR("AcquireNextFrame Failed", status);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
ID3D11Texture2D * src;
|
||||
if (FAILED(status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D,
|
||||
(void **)&src)))
|
||||
comRef_defineLocal(ID3D11Texture2D, src);
|
||||
if (FAILED(status = IDXGIResource_QueryInterface(*res, &IID_ID3D11Texture2D,
|
||||
(void **)src)))
|
||||
{
|
||||
DEBUG_WINERROR("ResourceQueryInterface failed", status);
|
||||
IDXGIResource_Release(res);
|
||||
IDXGIOutputDuplication_ReleaseFrame(this->dup);
|
||||
IDXGIOutputDuplication_ReleaseFrame(*this->dup);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
ID3D11Texture2D_GetDesc(src, &desc);
|
||||
ID3D11Texture2D_GetDesc(*src, &desc);
|
||||
this->dxgiSrcFormat = desc.Format;
|
||||
this->dxgiFormat = desc.Format;
|
||||
|
||||
DEBUG_INFO("Capture Format : %s", getDXGIFormatStr(desc.Format));
|
||||
|
||||
ID3D11Texture2D_Release(src);
|
||||
IDXGIResource_Release(res);
|
||||
IDXGIOutputDuplication_ReleaseFrame(this->dup);
|
||||
|
||||
IDXGIOutputDuplication_ReleaseFrame(*this->dup);
|
||||
this->hdr = this->dxgiColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
|
||||
}
|
||||
|
||||
@ -756,8 +771,8 @@ next_output:
|
||||
.MiscFlags = 0
|
||||
};
|
||||
|
||||
status = ID3D11Device_CreateTexture2D(this->device, &hdrTexDesc, NULL,
|
||||
&this->texture[i].hdrTex);
|
||||
status = ID3D11Device_CreateTexture2D(*this->device, &hdrTexDesc, NULL,
|
||||
(ID3D11Texture2D **)comRef_newGlobal(&this->texture[i].hdrTex));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -765,11 +780,10 @@ next_output:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
status = ID3D11Device_CreateRenderTargetView(this->device,
|
||||
(ID3D11Resource *)this->texture[i].hdrTex, NULL,
|
||||
&this->texture[i].renderTarget);
|
||||
|
||||
ID3D11Texture2D_Release(this->texture[i].hdrTex);
|
||||
status = ID3D11Device_CreateRenderTargetView(*this->device,
|
||||
(ID3D11Resource *)*this->texture[i].hdrTex, NULL,
|
||||
(ID3D11RenderTargetView **)comRef_newGlobal(
|
||||
&this->texture[i].renderTarget));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -789,7 +803,7 @@ next_output:
|
||||
.MinDepth = 0.0f,
|
||||
.MaxDepth = 1.0f,
|
||||
};
|
||||
ID3D11DeviceContext_RSSetViewports(this->deviceContext, 1, &vp);
|
||||
ID3D11DeviceContext_RSSetViewports(*this->deviceContext, 1, &vp);
|
||||
|
||||
static const char * vshader =
|
||||
"void main(\n"
|
||||
@ -834,18 +848,16 @@ next_output:
|
||||
" return color;\n"
|
||||
"}\n";
|
||||
|
||||
ID3DBlob * byteCode;
|
||||
if (!compileShader(&byteCode, "main", "vs_5_0", vshader))
|
||||
comRef_defineLocal(ID3DBlob, byteCode);
|
||||
if (!compileShader(byteCode, "main", "vs_5_0", vshader))
|
||||
goto fail;
|
||||
|
||||
status = ID3D11Device_CreateVertexShader(
|
||||
this->device,
|
||||
ID3D10Blob_GetBufferPointer(byteCode),
|
||||
ID3D10Blob_GetBufferSize (byteCode),
|
||||
*this->device,
|
||||
ID3D10Blob_GetBufferPointer(*byteCode),
|
||||
ID3D10Blob_GetBufferSize (*byteCode),
|
||||
NULL,
|
||||
&this->vertexShader);
|
||||
|
||||
ID3D10Blob_Release(byteCode);
|
||||
(ID3D11VertexShader **)comRef_newGlobal(&this->vertexShader));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -853,17 +865,16 @@ next_output:
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!compileShader(&byteCode, "main", "ps_5_0", pshader))
|
||||
comRef_release(byteCode);
|
||||
if (!compileShader(byteCode, "main", "ps_5_0", pshader))
|
||||
goto fail;
|
||||
|
||||
status = ID3D11Device_CreatePixelShader(
|
||||
this->device,
|
||||
ID3D10Blob_GetBufferPointer(byteCode),
|
||||
ID3D10Blob_GetBufferSize (byteCode),
|
||||
*this->device,
|
||||
ID3D10Blob_GetBufferPointer(*byteCode),
|
||||
ID3D10Blob_GetBufferSize (*byteCode),
|
||||
NULL,
|
||||
&this->pixelShader);
|
||||
|
||||
ID3D10Blob_Release(byteCode);
|
||||
(ID3D11PixelShader **)comRef_newGlobal(&this->pixelShader));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -883,7 +894,8 @@ next_output:
|
||||
};
|
||||
|
||||
status = ID3D11Device_CreateSamplerState(
|
||||
this->device, &samplerDesc, &this->samplerState);
|
||||
*this->device, &samplerDesc,
|
||||
(ID3D11SamplerState **)comRef_newGlobal(&this->samplerState));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -905,7 +917,8 @@ next_output:
|
||||
|
||||
D3D11_SUBRESOURCE_DATA initData = { .pSysMem = &consts };
|
||||
status = ID3D11Device_CreateBuffer(
|
||||
this->device, &bufferDesc, &initData, &this->constBuffer);
|
||||
*this->device, &bufferDesc, &initData,
|
||||
(ID3D11Buffer **)comRef_newGlobal(&this->constBuffer));
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
@ -920,9 +933,12 @@ next_output:
|
||||
QueryPerformanceFrequency(&this->perfFreq) ;
|
||||
QueryPerformanceCounter (&this->frameTime);
|
||||
this->initialized = true;
|
||||
|
||||
comRef_scopePop();
|
||||
return true;
|
||||
|
||||
fail:
|
||||
comRef_scopePop();
|
||||
dxgi_deinit();
|
||||
return false;
|
||||
}
|
||||
@ -943,39 +959,9 @@ static bool dxgi_deinit(void)
|
||||
this->backend->unmapTexture(this->texture + i);
|
||||
this->texture[i].map = NULL;
|
||||
}
|
||||
|
||||
if (this->texture[i].renderTarget)
|
||||
{
|
||||
ID3D11RenderTargetView_Release(this->texture[i].renderTarget);
|
||||
this->texture[i].renderTarget = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->pixelShader)
|
||||
{
|
||||
ID3D11PixelShader_Release(this->pixelShader);
|
||||
this->pixelShader = NULL;
|
||||
}
|
||||
|
||||
if (this->vertexShader)
|
||||
{
|
||||
ID3D11VertexShader_Release(this->vertexShader);
|
||||
this->vertexShader = NULL;
|
||||
}
|
||||
|
||||
if (this->samplerState)
|
||||
{
|
||||
ID3D11SamplerState_Release(this->samplerState);
|
||||
this->samplerState = NULL;
|
||||
}
|
||||
|
||||
if (this->constBuffer)
|
||||
{
|
||||
ID3D11Buffer_Release(this->constBuffer);
|
||||
this->constBuffer = NULL;
|
||||
}
|
||||
|
||||
if (this->dup)
|
||||
if (this->dup && *this->dup)
|
||||
dxgi_releaseFrame();
|
||||
|
||||
if (this->backend)
|
||||
@ -990,48 +976,6 @@ static bool dxgi_deinit(void)
|
||||
this->texture[i].impl = NULL;
|
||||
}
|
||||
|
||||
if (this->dup)
|
||||
{
|
||||
IDXGIOutputDuplication_Release(this->dup);
|
||||
this->dup = NULL;
|
||||
}
|
||||
|
||||
if (this->deviceContext)
|
||||
{
|
||||
ID3D11DeviceContext_Release(this->deviceContext);
|
||||
this->deviceContext = NULL;
|
||||
}
|
||||
|
||||
if (this->output)
|
||||
{
|
||||
IDXGIOutput_Release(this->output);
|
||||
this->output = NULL;
|
||||
}
|
||||
|
||||
if (this->device)
|
||||
{
|
||||
ID3D11Device_Release(this->device);
|
||||
this->device = NULL;
|
||||
}
|
||||
|
||||
if (this->adapter)
|
||||
{
|
||||
IDXGIAdapter1_Release(this->adapter);
|
||||
this->adapter = NULL;
|
||||
}
|
||||
|
||||
if (this->factory)
|
||||
{
|
||||
// if this doesn't free we have a memory leak
|
||||
DWORD count = IDXGIFactory1_Release(this->factory);
|
||||
this->factory = NULL;
|
||||
if (count != 0)
|
||||
{
|
||||
DEBUG_ERROR("Factory release is %lu, there is a memory leak!", count);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
LG_LOCK_FREE(this->deviceContextLock);
|
||||
|
||||
if (this->desktop)
|
||||
@ -1041,6 +985,7 @@ static bool dxgi_deinit(void)
|
||||
}
|
||||
|
||||
this->initialized = false;
|
||||
comRef_free();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1099,7 +1044,7 @@ static void computeFrameDamage(Texture * tex)
|
||||
// Compute dirty rectangles.
|
||||
RECT dirtyRects[maxDamageRectsCount];
|
||||
UINT dirtyRectsBufferSizeRequired;
|
||||
if (FAILED(IDXGIOutputDuplication_GetFrameDirtyRects(this->dup,
|
||||
if (FAILED(IDXGIOutputDuplication_GetFrameDirtyRects(*this->dup,
|
||||
sizeof(dirtyRects), dirtyRects,
|
||||
&dirtyRectsBufferSizeRequired)))
|
||||
return;
|
||||
@ -1114,7 +1059,7 @@ static void computeFrameDamage(Texture * tex)
|
||||
// Divide by two here since each move generates two dirty regions.
|
||||
DXGI_OUTDUPL_MOVE_RECT moveRects[(maxDamageRectsCount - dirtyRectsCount) / 2];
|
||||
UINT moveRectsBufferSizeRequired;
|
||||
if (FAILED(IDXGIOutputDuplication_GetFrameMoveRects(this->dup,
|
||||
if (FAILED(IDXGIOutputDuplication_GetFrameMoveRects(*this->dup,
|
||||
sizeof(moveRects), moveRects,
|
||||
&moveRectsBufferSizeRequired)))
|
||||
return;
|
||||
@ -1171,16 +1116,17 @@ static CaptureResult dxgi_capture(void)
|
||||
{
|
||||
DEBUG_ASSERT(this);
|
||||
DEBUG_ASSERT(this->initialized);
|
||||
comRef_scopePush();
|
||||
|
||||
Texture * tex = NULL;
|
||||
CaptureResult result;
|
||||
HRESULT status;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
IDXGIResource * res;
|
||||
comRef_defineLocal(IDXGIResource, res);
|
||||
|
||||
bool copyFrame = false;
|
||||
bool copyPointer = false;
|
||||
ID3D11Texture2D * src = NULL;
|
||||
comRef_defineLocal(ID3D11Texture2D, src);
|
||||
|
||||
bool postPointer = false;
|
||||
CapturePointer pointer = { 0 };
|
||||
@ -1190,7 +1136,7 @@ static CaptureResult dxgi_capture(void)
|
||||
// release the prior frame
|
||||
result = dxgi_releaseFrame();
|
||||
if (result != CAPTURE_RESULT_OK)
|
||||
return result;
|
||||
goto exit;
|
||||
|
||||
// this is a bit of a hack as it causes this thread to block until the next
|
||||
// present, by doing this we can allow the mouse updates to accumulate instead
|
||||
@ -1202,18 +1148,20 @@ static CaptureResult dxgi_capture(void)
|
||||
if (this->useAcquireLock)
|
||||
{
|
||||
LOCKED({
|
||||
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1, &frameInfo, &res);
|
||||
status = IDXGIOutputDuplication_AcquireNextFrame(
|
||||
*this->dup, 1, &frameInfo, res);
|
||||
});
|
||||
}
|
||||
else
|
||||
status = IDXGIOutputDuplication_AcquireNextFrame(this->dup, 1000, &frameInfo, &res);
|
||||
status = IDXGIOutputDuplication_AcquireNextFrame(
|
||||
*this->dup, 1000, &frameInfo, res);
|
||||
|
||||
result = dxgi_hResultToCaptureResult(status);
|
||||
if (result != CAPTURE_RESULT_OK)
|
||||
{
|
||||
if (result == CAPTURE_RESULT_ERROR)
|
||||
DEBUG_WINERROR("AcquireNextFrame failed", status);
|
||||
return result;
|
||||
goto exit;
|
||||
}
|
||||
|
||||
this->needsRelease = true;
|
||||
@ -1225,12 +1173,14 @@ static CaptureResult dxgi_capture(void)
|
||||
if (tex->state == TEXTURE_STATE_UNUSED)
|
||||
{
|
||||
copyFrame = true;
|
||||
status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
|
||||
status = IDXGIResource_QueryInterface(
|
||||
*res, &IID_ID3D11Texture2D, (void **)src);
|
||||
|
||||
if (FAILED(status))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to get the texture from the dxgi resource", status);
|
||||
IDXGIResource_Release(res);
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
result = CAPTURE_RESULT_ERROR;
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1242,8 +1192,6 @@ static CaptureResult dxgi_capture(void)
|
||||
}
|
||||
}
|
||||
|
||||
IDXGIResource_Release(res);
|
||||
|
||||
// if the pointer shape has changed
|
||||
uint32_t bufferSize;
|
||||
if (frameInfo.PointerShapeBufferSize > 0)
|
||||
@ -1269,7 +1217,7 @@ static CaptureResult dxgi_capture(void)
|
||||
if (this->hdr)
|
||||
{
|
||||
// setup the pixel shader input resource view
|
||||
ID3D11ShaderResourceView * inputSRV;
|
||||
comRef_defineLocal(ID3D11ShaderResourceView, inputSRV);
|
||||
{
|
||||
const D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc =
|
||||
{
|
||||
@ -1278,11 +1226,12 @@ static CaptureResult dxgi_capture(void)
|
||||
.Texture2D.MipLevels = 1
|
||||
};
|
||||
status = ID3D11Device_CreateShaderResourceView(
|
||||
this->device, (ID3D11Resource *)src, &srvDesc, &inputSRV);
|
||||
*this->device, (ID3D11Resource *)*src, &srvDesc, inputSRV);
|
||||
if (FAILED(status))
|
||||
{
|
||||
DEBUG_WINERROR("Failed to create the source resource view", status);
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
result = CAPTURE_RESULT_ERROR;
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1297,48 +1246,45 @@ static CaptureResult dxgi_capture(void)
|
||||
};
|
||||
|
||||
ID3D11DeviceContext_UpdateSubresource(
|
||||
this->deviceContext, (ID3D11Resource*)this->constBuffer,
|
||||
*this->deviceContext, (ID3D11Resource*)*this->constBuffer,
|
||||
0, NULL, &consts, 0, 0);
|
||||
}
|
||||
|
||||
ID3D11DeviceContext_VSSetShader(
|
||||
this->deviceContext, this->vertexShader, NULL, 0);
|
||||
*this->deviceContext, *this->vertexShader, NULL, 0);
|
||||
|
||||
ID3D11DeviceContext_PSSetShader(
|
||||
this->deviceContext, this->pixelShader, NULL, 0);
|
||||
*this->deviceContext, *this->pixelShader, NULL, 0);
|
||||
ID3D11DeviceContext_PSSetShaderResources(
|
||||
this->deviceContext, 0, 1, &inputSRV);
|
||||
*this->deviceContext, 0, 1, inputSRV);
|
||||
ID3D11DeviceContext_PSSetSamplers(
|
||||
this->deviceContext, 0, 1, &this->samplerState);
|
||||
*this->deviceContext, 0, 1, this->samplerState);
|
||||
ID3D11DeviceContext_PSSetConstantBuffers(
|
||||
this->deviceContext, 0, 1, &this->constBuffer);
|
||||
*this->deviceContext, 0, 1, this->constBuffer);
|
||||
|
||||
ID3D11DeviceContext_OMSetRenderTargets(
|
||||
this->deviceContext, 1, &tex->renderTarget, NULL);
|
||||
*this->deviceContext, 1, tex->renderTarget, NULL);
|
||||
|
||||
ID3D11DeviceContext_IASetPrimitiveTopology(this->deviceContext,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
ID3D11DeviceContext_IASetPrimitiveTopology(
|
||||
*this->deviceContext, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
|
||||
ID3D11DeviceContext_Draw(this->deviceContext, 4, 0);
|
||||
ID3D11ShaderResourceView_Release(inputSRV);
|
||||
ID3D11DeviceContext_Draw(*this->deviceContext, 4, 0);
|
||||
|
||||
if (!this->backend->copyFrame(tex, tex->hdrTex))
|
||||
if (!this->backend->copyFrame(tex, *tex->hdrTex))
|
||||
{
|
||||
ID3D11Texture2D_Release(src);
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
result = CAPTURE_RESULT_ERROR;
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!this->backend->copyFrame(tex, src))
|
||||
if (!this->backend->copyFrame(tex, *src))
|
||||
{
|
||||
ID3D11Texture2D_Release(src);
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
result = CAPTURE_RESULT_ERROR;
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
|
||||
ID3D11Texture2D_Release(src);
|
||||
|
||||
for (int i = 0; i < this->maxTextures; ++i)
|
||||
{
|
||||
Texture * t = this->texture + i;
|
||||
@ -1376,19 +1322,19 @@ static CaptureResult dxgi_capture(void)
|
||||
{
|
||||
LOCKED({
|
||||
status = IDXGIOutputDuplication_GetFramePointerShape(
|
||||
this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
|
||||
*this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
|
||||
});
|
||||
}
|
||||
else
|
||||
status = IDXGIOutputDuplication_GetFramePointerShape(
|
||||
this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
|
||||
*this->dup, bufferSize, pointerShape, &pointerShapeSize, &shapeInfo);
|
||||
|
||||
result = dxgi_hResultToCaptureResult(status);
|
||||
if (result != CAPTURE_RESULT_OK)
|
||||
{
|
||||
if (result == CAPTURE_RESULT_ERROR)
|
||||
DEBUG_WINERROR("Failed to get the new pointer shape", status);
|
||||
return result;
|
||||
goto exit;
|
||||
}
|
||||
|
||||
switch(shapeInfo.Type)
|
||||
@ -1398,7 +1344,8 @@ static CaptureResult dxgi_capture(void)
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME : pointer.format = CAPTURE_FMT_MONO ; break;
|
||||
default:
|
||||
DEBUG_ERROR("Unsupported cursor format");
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
result = CAPTURE_RESULT_ERROR;
|
||||
goto exit;
|
||||
}
|
||||
|
||||
pointer.shapeUpdate = true;
|
||||
@ -1442,7 +1389,10 @@ static CaptureResult dxgi_capture(void)
|
||||
this->postPointerBufferFn(pointer);
|
||||
}
|
||||
|
||||
return CAPTURE_RESULT_OK;
|
||||
result = CAPTURE_RESULT_OK;
|
||||
exit:
|
||||
comRef_scopePop();
|
||||
return result;
|
||||
}
|
||||
|
||||
static CaptureResult dxgi_waitFrame(CaptureFrame * frame, const size_t maxFrameSize)
|
||||
@ -1549,7 +1499,7 @@ static CaptureResult dxgi_releaseFrame(void)
|
||||
this->backend->preRelease();
|
||||
|
||||
HRESULT status;
|
||||
LOCKED({status = IDXGIOutputDuplication_ReleaseFrame(this->dup);});
|
||||
LOCKED({status = IDXGIOutputDuplication_ReleaseFrame(*this->dup);});
|
||||
switch(status)
|
||||
{
|
||||
case S_OK:
|
||||
|
@ -47,8 +47,8 @@ typedef struct Texture
|
||||
FrameDamageRect damageRects[KVMFR_MAX_DAMAGE_RECTS];
|
||||
int32_t texDamageCount;
|
||||
FrameDamageRect texDamageRects[KVMFR_MAX_DAMAGE_RECTS];
|
||||
ID3D11RenderTargetView * renderTarget;
|
||||
ID3D11Texture2D * hdrTex;
|
||||
ID3D11RenderTargetView ** renderTarget;
|
||||
ID3D11Texture2D ** hdrTex;
|
||||
|
||||
void * impl;
|
||||
}
|
||||
@ -69,18 +69,18 @@ struct DXGIInterface
|
||||
LARGE_INTEGER frameTime;
|
||||
bool stop;
|
||||
HDESK desktop;
|
||||
IDXGIFactory1 * factory;
|
||||
IDXGIAdapter1 * adapter;
|
||||
IDXGIOutput * output;
|
||||
ID3D11Device * device;
|
||||
ID3D11DeviceContext * deviceContext;
|
||||
IDXGIFactory1 ** factory;
|
||||
IDXGIAdapter1 ** adapter;
|
||||
IDXGIOutput ** output;
|
||||
ID3D11Device ** device;
|
||||
ID3D11DeviceContext ** deviceContext;
|
||||
LG_Lock deviceContextLock;
|
||||
bool debug;
|
||||
bool useAcquireLock;
|
||||
bool dwmFlush;
|
||||
bool disableDamage;
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
IDXGIOutputDuplication * dup;
|
||||
IDXGIOutputDuplication ** dup;
|
||||
int maxTextures;
|
||||
Texture * texture;
|
||||
int texRIndex;
|
||||
@ -92,10 +92,10 @@ struct DXGIInterface
|
||||
DISPLAYCONFIG_PATH_INFO displayPathInfo;
|
||||
DXGI_COLOR_SPACE_TYPE dxgiColorSpace;
|
||||
float sdrWhiteLevel;
|
||||
ID3D11Buffer * constBuffer;
|
||||
ID3D11PixelShader * pixelShader;
|
||||
ID3D11VertexShader * vertexShader;
|
||||
ID3D11SamplerState * samplerState;
|
||||
ID3D11Buffer ** constBuffer;
|
||||
ID3D11PixelShader ** pixelShader;
|
||||
ID3D11VertexShader ** vertexShader;
|
||||
ID3D11SamplerState ** samplerState;
|
||||
struct DXGICopyBackend * backend;
|
||||
|
||||
CaptureGetPointerBuffer getPointerBufferFn;
|
||||
|
Loading…
Reference in New Issue
Block a user