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[client] egl: use standard-compliant way of EGL detection
According to the documentation for eglQueryString: > EGL_BAD_DISPLAY is generated if display is not an EGL display connection, > unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS. Therefore, we should check EGL by doing: eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS) Indeed, the old way of eglQueryString(EGL_NO_DISPLAY, EGL_VERSION) works on libglvnd but not using mesa's libEGL.so directly. Also added a warning to make it more obvious that EGL is not available.
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@ -201,8 +201,11 @@ static bool egl_create(LG_Renderer ** renderer, const LG_RendererParams params,
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bool * needsOpenGL)
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bool * needsOpenGL)
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{
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{
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// check if EGL is even available
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// check if EGL is even available
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if (!eglQueryString(EGL_NO_DISPLAY, EGL_VERSION))
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if (!eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS))
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{
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DEBUG_WARN("EGL is not available");
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return false;
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return false;
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}
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// create our local storage
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// create our local storage
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struct Inst * this = calloc(1, sizeof(*this));
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struct Inst * this = calloc(1, sizeof(*this));
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