diff --git a/client/main.c b/client/main.c index 5e94a7f1..98b54094 100644 --- a/client/main.c +++ b/client/main.c @@ -93,35 +93,20 @@ void drawFunc_ARGB10(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, co { SDL_UpdateTexture(texture, NULL, src, state.shm->stride * 4); ivshmem_kick_irq(state.shm->guestID, 0); - - SDL_RenderClear(state.renderer); - - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); } void drawFunc_ARGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 4); ivshmem_kick_irq(state.shm->guestID, 0); - SDL_UnlockTexture(texture); - SDL_RenderClear(state.renderer); - - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); } void drawFunc_RGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 3); ivshmem_kick_irq(state.shm->guestID, 0); - SDL_UnlockTexture(texture); - SDL_RenderClear(state.renderer); - - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); } void drawFunc_XOR(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) @@ -131,10 +116,7 @@ void drawFunc_XOR(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const compFunc(dst, src, state.shm->height * state.shm->stride * 3); ivshmem_kick_irq(state.shm->guestID, 0); - SDL_UnlockTexture(texture); - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); // clear the buffer for the next frame memset(dst, 0, state.shm->height * state.shm->stride * 3); @@ -144,10 +126,7 @@ void drawFunc_YUV444P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, c { compFunc(dst, src, state.shm->height * state.shm->stride * 3); ivshmem_kick_irq(state.shm->guestID, 0); - SDL_UnlockTexture(texture); - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); } void drawFunc_YUV420P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) @@ -159,19 +138,14 @@ void drawFunc_YUV420P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, c src + pixels , state.shm->stride / 2, src + pixels + pixels / 4, state.shm->stride / 2 ); - ivshmem_kick_irq(state.shm->guestID, 0); - - SDL_RenderClear(state.renderer); - SDL_RenderCopy(state.renderer, texture, NULL, NULL); - SDL_RenderPresent(state.renderer); } int renderThread(void * unused) { struct KVMGFXHeader format; SDL_Texture *texture = NULL; - uint8_t *pixels = (uint8_t*)(state.shm + 1); + uint8_t *pixels = (uint8_t*)state.shm; uint8_t *texPixels = NULL; DrawFunc drawFunc = NULL; CompFunc compFunc = NULL; @@ -203,6 +177,7 @@ int renderThread(void * unused) break; case IVSHMEM_WAIT_RESULT_TIMEOUT: + DEBUG_INFO("timed out"); ivshmem_kick_irq(state.shm->guestID, 0); ready = false; break; @@ -266,7 +241,10 @@ int renderThread(void * unused) } glDisable(GL_COLOR_LOGIC_OP); - drawFunc(compFunc, texture, texPixels, pixels); + drawFunc(compFunc, texture, texPixels, pixels + state.shm->dataPos); + SDL_RenderCopy(state.renderer, texture, NULL, NULL); + SDL_RenderPresent(state.renderer); + state.started = true; }