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https://github.com/gnif/LookingGlass.git
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[client] scale up the logo and put a gradient behind it
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@ -583,7 +583,6 @@ bool opengl_render(void * opaque, SDL_Window * window)
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return true;
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return true;
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}
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}
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void draw_torus(float x, float y, float inner, float outer, unsigned int pts)
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void draw_torus(float x, float y, float inner, float outer, unsigned int pts)
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{
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{
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glBegin(GL_QUAD_STRIP);
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glBegin(GL_QUAD_STRIP);
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@ -614,9 +613,23 @@ static void render_wait(struct Inst * this)
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glPushMatrix();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTranslatef(this->window.x / 2.0f, this->window.y / 2.0f, 0.0f);
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glTranslatef(this->window.x / 2.0f, this->window.y / 2.0f, 0.0f);
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// glScalef(4.0f, 4.0f, 1.0f);
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//draw the background gradient
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glBegin(GL_TRIANGLE_FAN);
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glColor4f(0.234375f, 0.015625f, 0.425781f, 1.0f);
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glVertex2f(0, 0);
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glColor4f(0, 0, 0, 1);
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for (unsigned int i = 0; i <= 100; ++i)
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{
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float angle = (i / (float)100) * M_PI * 2.0f;
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glVertex2f(cos(angle) * this->window.x, sin(angle) * this->window.y);
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}
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glEnd();
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// draw the logo
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glScalef (2.0f, 2.0f, 1.0f);
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draw_torus ( 0, 0, 40, 42, 60);
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draw_torus ( 0, 0, 40, 42, 60);
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draw_torus ( 0, 0, 32, 34, 60);
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draw_torus ( 0, 0, 32, 34, 60);
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@ -642,6 +655,8 @@ static void render_wait(struct Inst * this)
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draw_torus_arc(-14, 83, 5, 7, 10, M_PI , M_PI / 2.0f);
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draw_torus_arc(-14, 83, 5, 7, 10, M_PI , M_PI / 2.0f);
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draw_torus_arc( 14, 83, 5, 7, 10, M_PI * 1.5f, M_PI / 2.0f);
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draw_torus_arc( 14, 83, 5, 7, 10, M_PI * 1.5f, M_PI / 2.0f);
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//FIXME: draw the diagnoal marks on the circle
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glPopMatrix();
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glPopMatrix();
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}
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}
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